package game; import openfl.events.KeyboardEvent; class Input{ public static var keys:Array = []; public static var keysLast:Array = []; public static function onKeyIsDown(e:KeyboardEvent){ keys[e.charCode] = true; } public static function onKeyIsUp(e:KeyboardEvent){ keys[e.charCode] = false; } public static function onEnterFrame() { keysLast = keys; } }