## Important Development Instructions In this repository you will find 3 projects. One of them is in the root and src directories of this repo, this is the project we're actively working on. The other 2 are located at - ./lime-repo - ./openfl-repo Instructions: Analyze the openfl repo, this project contains a build chain based on HXP that can be called from the commandline. We need to document how this buildchain operates when the following command is ran. `openfl test linux` We already know that it makes some calls to lime under the hood which has a similar build chain. The current project is built to create an openfl app using the hxml build system and bypass lime's/ openfl's build system entirely. We are currently working on asset bundling, this is proving to be a difficult task. Please document how openfl does this in a file called OpenFL_Build_Chain_Asset_System_Deep_Dive.md ## What we need: - `src/Assets.hx` - define asset paths in a similar way to how openfl does this in the project.xml file. This will be done using a custom meta tag `@:Assets` - We will have a macro in `src/macros/AssetMacro.hx` to process these meta tags, build a manifest, and copy the assets into the `--cpp` output directory specified in `build.hxml` - `src/macros/AssetMacro.hx` - Process `@:Assets` metatags defined in `src/Assets.hx` - Build manifest in a `manifest` subdirectory the `--cpp` output directory specified in `build.hxml` - copy the assets into the `assets` subdirectory in the `--cpp` output directory - `src/ManifestResources.hx` - initialize the Asset Libraries from the manifest files - `src/ApplicationMain.hx` - Initialize `src/ManifestResources.hx` - bootstrap the openfl application - add `src/Main.hx` to the application