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d7bd0d02ee
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8951795e9b
@ -1,7 +1,5 @@
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package engine.tools.ui;
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package engine.tools.ui;
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import game.ui.text.TextFormats;
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import openfl.text.TextFormat;
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import openfl.text.TextField;
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import openfl.text.TextField;
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import engine.ui.UIPane;
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import engine.ui.UIPane;
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import lime.app.Event;
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import lime.app.Event;
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@ -16,7 +14,6 @@ class UITool{
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public static var ccmd_dev_uitool = ConVar.registerCCmd("dev_uitool", (args:Array<String>) -> { open();});
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public static var ccmd_dev_uitool = ConVar.registerCCmd("dev_uitool", (args:Array<String>) -> { open();});
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public static var uiEditorWindow:openfl.display.Window;
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public static var uiEditorWindow:openfl.display.Window;
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public static var uiEditorSprite:Sprite;
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public static var uiEditorSprite:Sprite;
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private static var tf:TextField;
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public static function spawnUIEditorWindow(){
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public static function spawnUIEditorWindow(){
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var secondWindow = Lib.application.createWindow({title: "UI Outliner"});
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var secondWindow = Lib.application.createWindow({title: "UI Outliner"});
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if(uiEditorSprite == null){
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if(uiEditorSprite == null){
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@ -29,33 +26,16 @@ class UITool{
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secondWindow.onClose.add(()->{
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secondWindow.onClose.add(()->{
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uiEditorWindow = null;
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uiEditorWindow = null;
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});
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});
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tf = new TextField();
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var tf:TextField = new TextField();
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TextFormats.getFormats();
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var tformat = TextFormats.formats.cInputFmt;
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tf.setTextFormat(tformat);
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tf.autoSize = LEFT;
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uiEditorSprite.addChild(tf);
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update([]);
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}
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public static var ccmd_dev_uitool_refresh = ConVar.registerCCmd("dev_uitool_refresh", update);
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public static function update(args:Array<String>){
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tf.text = "";
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for(pane in UIPane.panelist){
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for(pane in UIPane.panelist){
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//check if pane is toplevel
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//check if pane is toplevel
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Console.devMsg("Pane: "+ pane.name);
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Console.devMsg("Pane: "+ pane.name);
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//Get all Root UI Panes
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if(pane.parent == null){
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if(pane.parent == null) {
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tf.appendText(pane.name+" \n ");
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tf.appendText("-");
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tf.appendText(pane.name+"\n");
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}
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}
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}
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}
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uiEditorSprite.addChild(tf);
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}
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}
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public static function open(){
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public static function open(){
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if(uiEditorWindow == null){
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if(uiEditorWindow == null){
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spawnUIEditorWindow();
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spawnUIEditorWindow();
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@ -6,12 +6,10 @@ package engine.ui;
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// | ____ | | | |_ \ | ____|
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// | ____ | | | |_ \ | ____|
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// | | | | | \__/ | | |____
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// | | | | | \__/ | | |____
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// |__| |__| \______/ |______|
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// |__| |__| \______/ |______|
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/*
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// file: UIPane.hx
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/ file: UIPane.hx
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// author: and.schaafsma@gmail.com
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/ author: and.schaafsma@gmail.com
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// purpose: Class for resizable and scalable UI Panels
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/ purpose: Class for resizable and scalable UI Panels
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// My hope is that this code is so awful I'm never allowed to write UI code again.
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/ My hope is that this code is so awful I'm never allowed to write UI code again.
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*/
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import game.ui.console.Console;
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import game.ui.console.Console;
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import openfl.display.Sprite;
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import openfl.display.Sprite;
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import openfl.display.BitmapData;
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import openfl.display.BitmapData;
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