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No commits in common. "d7bd0d02ee4da2f11b9028250b27257d3e44e566" and "8951795e9b02f33c4218afded7923b25c9f5b52c" have entirely different histories.

2 changed files with 8 additions and 30 deletions

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@ -1,7 +1,5 @@
package engine.tools.ui;
import game.ui.text.TextFormats;
import openfl.text.TextFormat;
import openfl.text.TextField;
import engine.ui.UIPane;
import lime.app.Event;
@ -16,7 +14,6 @@ class UITool{
public static var ccmd_dev_uitool = ConVar.registerCCmd("dev_uitool", (args:Array<String>) -> { open();});
public static var uiEditorWindow:openfl.display.Window;
public static var uiEditorSprite:Sprite;
private static var tf:TextField;
public static function spawnUIEditorWindow(){
var secondWindow = Lib.application.createWindow({title: "UI Outliner"});
if(uiEditorSprite == null){
@ -29,33 +26,16 @@ class UITool{
secondWindow.onClose.add(()->{
uiEditorWindow = null;
});
tf = new TextField();
TextFormats.getFormats();
var tformat = TextFormats.formats.cInputFmt;
tf.setTextFormat(tformat);
tf.autoSize = LEFT;
uiEditorSprite.addChild(tf);
update([]);
}
public static var ccmd_dev_uitool_refresh = ConVar.registerCCmd("dev_uitool_refresh", update);
public static function update(args:Array<String>){
tf.text = "";
var tf:TextField = new TextField();
for(pane in UIPane.panelist){
//check if pane is toplevel
Console.devMsg("Pane: "+ pane.name);
//Get all Root UI Panes
if(pane.parent == null) {
tf.appendText("-");
tf.appendText(pane.name+"\n");
if(pane.parent == null){
tf.appendText(pane.name+" \n ");
}
}
uiEditorSprite.addChild(tf);
}
public static function open(){
if(uiEditorWindow == null){
spawnUIEditorWindow();

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@ -6,12 +6,10 @@ package engine.ui;
// | ____ | | | |_ \ | ____|
// | | | | | \__/ | | |____
// |__| |__| \______/ |______|
/*
/ file: UIPane.hx
/ author: and.schaafsma@gmail.com
/ purpose: Class for resizable and scalable UI Panels
/ My hope is that this code is so awful I'm never allowed to write UI code again.
*/
// file: UIPane.hx
// author: and.schaafsma@gmail.com
// purpose: Class for resizable and scalable UI Panels
// My hope is that this code is so awful I'm never allowed to write UI code again.
import game.ui.console.Console;
import openfl.display.Sprite;
import openfl.display.BitmapData;