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bc1a251842
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56d4651228
47
hGameTest/src/Game.hx
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47
hGameTest/src/Game.hx
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@ -0,0 +1,47 @@
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import assets.tilesets.TilesetGeneric;
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import openfl.display.Bitmap;
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import openfl.display.Stage;
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import openfl.display.Bitmap;
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import openfl.display.BitmapData;
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import openfl.display.Sprite;
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import openfl.events.Event;
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import openfl.Assets;
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import assets.Scanner;
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import assets.HTex;
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class Game
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{
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public var stage:Stage;
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public function new(_stage:Stage){
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stage = _stage;
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}
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public var player:Sprite;
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public function onInit():Void
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{
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player = new Sprite();
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stage.addChild(player);
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//player.graphics.lineStyle(2,0xFF0000);
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//player.graphics.drawRect(0,0,16,16);
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// var bitmapData:BitmapData = Assets.getBitmapData("textures/sprites/character.png");
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Scanner.scanTextureDir();
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var sheetData:BitmapData = Assets.getBitmapData("textures/sheets/sheet.png");
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for(tex in Scanner.textures){
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HTex.createTextureObjectFromJSON(tex);
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}
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//var sheet:SpriteSheet = new SpriteSheet(sheetData);
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var playerBitmap:Bitmap = new Bitmap(TilesetGeneric.tilesetGenericMap["testsheet"].tileMap["testTile5"]);
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var someotherbitmap:Bitmap = new Bitmap(TilesetGeneric.tilesetGenericMap["testsheet"].tileMap["testTile3"]);
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playerBitmap.scaleX = playerBitmap.scaleY = 10;
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player.addChild(playerBitmap);
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//TextureData.parseConfig();
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//Sys.
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}
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public function onEnterFrame(e:Event):Void
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{
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//player.x++;
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//player.y++;
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}
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}
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@ -1,9 +1,6 @@
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import openfl.events.KeyboardEvent;
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import openfl.display.Sprite;
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import openfl.display.Stage;
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import openfl.events.Event;
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import game.Game;
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class Main extends Sprite {
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public function new () {
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super ();
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@ -11,8 +8,6 @@ class Main extends Sprite {
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var game:Game = new Game(stage);
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game.onInit();
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stage.addEventListener(Event.ENTER_FRAME, game.onEnterFrame);
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stage.addEventListener(KeyboardEvent.KEY_DOWN,keyIsDown);
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stage.addEventListener(KeyboardEvent.KEY_UP,keyIsUp);
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stage.addEventListener(Event.RESIZE,onResize);
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stage.application.window.resize(1920, 1080);
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stage.application.window.title = "Kanker";
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@ -22,12 +17,5 @@ class Main extends Sprite {
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//Here we can do shit with window scaling
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//stage.stageWidth;
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//stage.stageHeight;
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}
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private function keyIsDown(e:KeyboardEvent){
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Game.keys[e.keyCode] = true;
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}
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private function keyIsUp(e:KeyboardEvent){
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Game.keys[e.keyCode] = false;
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}
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}
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}
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@ -1,18 +1,13 @@
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package assets.tilesets;
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import openfl.display.BitmapData;
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class Tileset{
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public static var tilesetMap:Map<String, Tileset> = [];
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public var texName:String;
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public var texAtlas:TextureAtlas;
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public var tileMap:Map<String,BitmapData>;
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public function new(name:String, atlas:TextureAtlas){
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texName = name;
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texAtlas = atlas;
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tilesetMap[name] = this;
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}
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}
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@ -2,12 +2,12 @@ package assets.tilesets;
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import openfl.display.BitmapData;
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import assets.tilesets.TextureAtlas;
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import assets.tilesets.Tileset;
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class TilesetGeneric extends Tileset{
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public var tileMap:Map<String, BitmapData> = [];
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public function new(name:String, atlas:TextureAtlas ,tileNames:Array<String>){
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super(name,atlas);
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tileMap = [];
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for(i in 0...texAtlas.sprites.length-1){
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trace(i);
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trace(tileNames[i]);
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@ -1,63 +0,0 @@
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package game;
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import game.entities.Player;
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import assets.tilesets.TilesetGeneric;
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import assets.tilesets.Tileset;
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import openfl.display.Bitmap;
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import openfl.display.Stage;
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import openfl.display.Bitmap;
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import openfl.display.BitmapData;
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import openfl.display.Sprite;
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import openfl.ui.Keyboard;
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import openfl.events.Event;
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import openfl.Assets;
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import assets.Scanner;
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import assets.HTex;
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import openfl.Lib;
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import openfl.display.StageDisplayState;
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class Game
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{
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public var stage:Stage;
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public function new(_stage:Stage){
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stage = _stage;
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Scanner.scanTextureDir();
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for(tex in Scanner.textures){
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HTex.createTextureObjectFromJSON(tex);
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}
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}
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public var player:Player;
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public function onInit():Void
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{
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//player.graphics.lineStyle(2,0xFF0000);
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//player.graphics.drawRect(0,0,16,16);
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// var bitmapData:BitmapData = Assets.getBitmapData("textures/sprites/character.png");
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player = new Player();
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stage.addChild(player.sprite);
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//var sheet:SpriteSheet = new SpriteSheet(sheetData);
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//var playerBitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile5"]);
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//var someotherbitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile3"]);
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//playerBitmap.scaleX = playerBitmap.scaleY = 10;
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//player.addChild(playerBitmap);
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//TextureData.parseConfig();
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//Sys.
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}
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public static var keys:Array<Bool> = [];
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public static var keysLast:Array<Bool> = [];
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public function onEnterFrame(e:Event):Void
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{
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trace(keys);
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if( keys[Keyboard.ALTERNATE] && keys[Keyboard.ENTER] && !keysLast[Keyboard.ALTERNATE] && !keysLast[Keyboard.ENTER] ){
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if(Lib.current.stage.displayState != StageDisplayState.FULL_SCREEN_INTERACTIVE){
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Lib.current.stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
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}
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else{
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Lib.current.stage.displayState = StageDisplayState.NORMAL;
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}
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}
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keysLast = keys;
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//player.x++;
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//player.y++;
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}
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}
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@ -1,18 +0,0 @@
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package game.entities;
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class BaseEntity{
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public static var entities:Array<BaseEntity> = [];
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public function new(){
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entities.push(this);
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}
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public function think(){
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}
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public static function dothink(){
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for(entity in entities){
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entity.think();
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}
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}
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}
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@ -1,12 +0,0 @@
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package game.entities;
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import openfl.display.Sprite;
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class BaseRenderable extends BaseEntity{
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public var sprite:Sprite;
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public function new(){
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super();
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sprite = new Sprite();
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}
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}
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@ -1,15 +0,0 @@
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package game.entities;
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import openfl.display.Bitmap;
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import assets.tilesets.Tileset;
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import assets.tilesets.TilesetGeneric;
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class Player extends BaseRenderable{
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public function new(){
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super();
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sprite.addChild(new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile5"]));
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}
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override public function think(){
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}
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}
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