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22 Commits

Author SHA1 Message Date
b961c8de75 Merge pull request 'ui_unchecked' (#1) from ui_unchecked into master
Reviewed-on: andreas/hGameTest#1
2025-01-14 20:41:54 +01:00
180b0f4b3f Unchecked commits to resume work on linux 2021-11-27 08:34:42 +01:00
d7bd0d02ee Merge branch 'ui_unchecked' of git-subsonics-andreas:andreas/hGameTest into ui_unchecked 2021-10-09 21:37:52 +02:00
720b4d45f2 minor changes 2021-10-09 21:37:42 +02:00
8951795e9b fixed inconsistency with var naming scheme 2021-10-07 01:52:03 +02:00
4208265d21 changed the tool window impolementation 2021-09-27 21:02:11 +02:00
5422b854e0 ya 2021-06-28 10:29:12 +02:00
4f9469ead5 Moved and added a bunch of stuff 2021-06-22 20:02:02 +02:00
a07bdb6b99 various changes 2021-06-19 18:12:24 +02:00
24432f1b91 Implemented UIPane 2021-06-11 13:17:49 +02:00
07fa2e7868 Moved ConVar related files to engine 2021-04-28 09:32:47 +02:00
4fe14e341c removed unneeded class 2021-04-28 08:34:19 +02:00
c3ac30208b implemented keybinds 2021-04-28 08:29:55 +02:00
7fa7ece574 refactoring console ui 2021-04-27 00:25:42 +02:00
be0c83e766 preprocessor definitions to prevent complaining 2021-04-27 00:25:07 +02:00
4f4cca4109 target hashlink 2021-04-27 00:24:30 +02:00
7e3369d128 some minor changes 2021-03-31 16:13:23 +02:00
33e5a67e4d fixed import of deleted file 2021-03-31 15:13:52 +02:00
75d8032b5d Merge branch 'aids' of git-subsonics-andreas:andreas/hGameTest into aids 2021-03-31 15:10:49 +02:00
013a27d0b3 implemented cvar, ccmd and parsing console input 2021-03-31 15:03:58 +02:00
8adb6bbaef changed a bunch of fucking shit 2021-03-31 14:58:07 +02:00
5723371944 changed a bunch of fucking shit 2021-03-24 21:59:05 +01:00
30 changed files with 1603 additions and 87 deletions

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@ -1,5 +1,11 @@
-main App
-js src/app.js #-main App
-cp node_modules/openfl/lib #-js src/app.js
#-cp node_modules/openfl/lib
#-cp src
#-D buildhxml
#-D source-map
--main
-hl exp/out.hl
-cp src -cp src
-D source-map

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@ -3,28 +3,27 @@
<!-- NMML reference: https://gist.github.com/1763850 --> <!-- NMML reference: https://gist.github.com/1763850 -->
<!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) --> <!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) -->
<meta title="FLWork" package="FLWork" version="1.0.0" company="" /> <meta title="hgame" package="FLWork" version="1.0.0" company="" />
<!-- output --> <!-- output -->
<app main="Main" file="FLWork" path="bin" /> <app main="Main" file="hgame" path="bin" />
<!-- <window background="#FFFFFF" fps="60" /> --> <window background="#FFFFFF" fps="60" />
<window background="null" color-depth="32" fps="60" /> <!--<window width="320" height="480" unless="mobile" />-->
<window width="320" height="480" unless="mobile" /> <window width="1280" height="960" unless="mobile || html5" />
<window orientation="landscape" vsync="false" antialiasing="0" if="cpp" /> <window orientation="landscape" vsync="false" antialiasing="0" if="cpp" />
<!-- classpath, haxe libs --> <!-- classpath, haxe libs -->
<source path="src" /> <source path="src" />
<assets path="res/textures" rename="textures" /> <assets path="./res/textures" rename="textures" />
<assets path="res/data" rename="data"/> <assets path="./res/fonts" rename="fonts" />
<assets path="./res/data" rename="data"/>
<haxelib name="openfl" /> <haxelib name="openfl" />
<haxelib name="actuate" /> <haxelib name="actuate" />
<!-- assets --> <!-- assets -->
<icon path="assets/openfl.svg" /> <!--<icon path="assets/openfl.svg" /> -->
<!-- <assets path="assets/img" rename="img" /> --> <!-- <assets path="assets/img" rename="img" /> -->
<!-- optimize output <!-- optimize output
<haxeflag name="-dce full" /> --> <haxeflag name="-dce full" /> -->
</project> </project>

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@ -0,0 +1,9 @@
{
"datascheme": "assetmanifest",
"version": "1.0",
"type": "manifestmanifest",
"files": [
""
]
}

Binary file not shown.

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@ -1,17 +1,25 @@
import openfl.display.Sprite; import openfl.display.Sprite;
import openfl.display.Stage; import openfl.display.Stage;
import openfl.events.Event; import openfl.events.Event;
import assets.Scanner;
import openfl.utils.AssetManifest;
class App extends Sprite { class App extends Sprite {
public function new () { public function new () {
super (); super ();
var game:Game = new Game(stage); Scanner.scanTextureDir();
game.onInit(); trace("k");
stage.addEventListener(Event.ENTER_FRAME, game.onEnterFrame); #if buildhxml
var manifest = new AssetManifest ();
#end
//var game:Game = new Game(stage);
//game.onInit();
//stage.addEventListener(Event.ENTER_FRAME, game.onEnterFrame);
} }

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@ -1,33 +1,35 @@
import assets.Scanner;
import game.video.Mode;
import openfl.events.KeyboardEvent; import openfl.events.KeyboardEvent;
import openfl.display.Sprite; import openfl.display.Sprite;
import openfl.display.Stage; import openfl.display.Stage;
import openfl.events.Event; import openfl.events.Event;
import game.Input;
import game.Game; import game.Game;
import game.video.Mode;
class Main extends Sprite { class Main extends Sprite {
public function new () { public function new () {
super (); super ();
this.addEventListener(Event.ADDED_TO_STAGE, onInit);
//stage.application.window.resize(1920, 1080);
//stage.application.window.title = "Kanker";
}
private function onInit(e:Event)
{
//Scanner.scanTextureDir();
stage.frameRate = 1000; stage.frameRate = 1000;
var game:Game = new Game(stage); var game:Game = new Game(stage);
game.onInit();
stage.addEventListener(Event.ENTER_FRAME, game.onEnterFrame); stage.addEventListener(Event.ENTER_FRAME, game.onEnterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyIsDown); stage.addEventListener(KeyboardEvent.KEY_DOWN,Input.onKeyIsDown);
stage.addEventListener(KeyboardEvent.KEY_UP,keyIsUp); stage.addEventListener(KeyboardEvent.KEY_UP,Input.onKeyIsUp);
stage.addEventListener(Event.RESIZE,onResize); stage.addEventListener(Event.RESIZE,onResize);
stage.application.window.resize(1920, 1080); game.onInit();
stage.application.window.title = "Kanker"; //Mode.setVideoMode(1280, 960);
}
}
private function onResize (event:Event):Void { private function onResize (event:Event):Void {
//Here we can do shit with window scaling //Here we can do shit with window scaling
//stage.stageWidth; //stage.stageWidth;
//stage.stageHeight; //stage.stageHeight;
} }
private function keyIsDown(e:KeyboardEvent){
Game.keys[e.keyCode] = true;
}
private function keyIsUp(e:KeyboardEvent){
Game.keys[e.keyCode] = false;
}
} }

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@ -0,0 +1,8 @@
package assets;
import openfl.text.Font;
import openfl.Assets;
class Fonts{
//public static var terminus:Font = Assets.getFont("fonts/Terminus.ttf");
}

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@ -31,7 +31,7 @@ class HTex{
var tileNames:Array<String> = td.tilesetGeneric.tiles; var tileNames:Array<String> = td.tilesetGeneric.tiles;
var atlas:TextureAtlas = new TextureAtlas(Assets.getBitmapData(baseTexturePath),width,height); var atlas:TextureAtlas = new TextureAtlas(Assets.getBitmapData(baseTexturePath),width,height);
var tileSetGeneric = new TilesetGeneric(td.texName, atlas, tileNames); var tileSetGeneric = new TilesetGeneric(td.texName, atlas, tileNames);
trace(tileSetGeneric); //trace(tileSetGeneric);
} }
} }
} }

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@ -1,7 +1,7 @@
package assets; package assets;
#if sys
import sys.io.File; import sys.io.File;
import sys.FileSystem; import sys.FileSystem;
class Scanner{ class Scanner{
public static function scanTextureDir(){ public static function scanTextureDir(){
scanDirsRecursively("textures"); scanDirsRecursively("textures");
@ -30,4 +30,16 @@ class Scanner{
trace(textures); trace(textures);
} }
} }
} }
#else
import openfl.Assets;
import openfl.utils.AssetType;
class Scanner{
public static function scanTextureDir(){
trace(Assets.list(AssetType.TEXT));
for(str in Assets.list(AssetType.TEXT)){
trace(str);
}
}
}
#end

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@ -0,0 +1,9 @@
package engine;
typedef CVar = {
var name:String;
var type:CVarType;
var value:Dynamic;
@:optional var callback:Void -> Void;
};

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@ -0,0 +1,162 @@
package engine;
import haxe.Constraints.Function;
import engine.typedefs.console.CVar;
import engine.typedefs.console.CCmd;
import engine.enums.console.CVarType;
import engine.enums.console.CVarFlag;
import game.ui.console.Console;
class ConVar{
static var CVarMap:Map<String, CVar> = [];
static var CCmdMap:Map<String, CCmd> = [];
/**
* Registers a new CVar
* @param _name The name of the CVar. This is the way it is called in the console or referred to in code.
* @param _type CVar type as defined in the CVarType enum.
* @param _value The default value for this CVar. This needs to be in line with its CVarType.
* @param _flags CVar flags as defined in the CVarFlags enum.
* @param _helpString Help string that gets printed out in console when no value is specified.
* @param _callback The function that gets called when the CVar is set. Calls empty Void when left undefined.
* @param _callOnCreate Whether the callback function gets called or not after registering.
* @param _bMin Specifies if the CVar has a minimum numeric value.
* @param _fMin Specifies the minimum numeric value.
* @param _fMax Specifies the maximum numeric value.
* @param _bMax Specifies if the CVar has a maximum numeric value.
*/
public static inline function registerCVar(_name:String, _type:CVarType, _value:Dynamic, ?_flags:CVarFlag, ?_helpString:String = "", ?_callback:Void->Void, ?_callOnCreate:Bool=false, _bMin:Bool=false, _fMin:Float=0, _fMax:Float=0, _bMax:Bool = false):CVar
{
if(CVarMap[_name]!=null || CCmdMap[_name]!=null){
Console.devMsg("Tried setting already defined convar: " + _name + ", returning null instead");
return null;
}
if(_bMin && _value < _fMin) _value = _fMin;
if(_bMax && _value > _fMax) _value = _fMax;
var cvar:CVar = CVarMap[_name] = {
name : _name,
type : _type,
value : _value,
flags: _flags,
helpString: _helpString,
bMin : _bMin,
fMin : _fMin,
fMax : _fMax,
bMax : _bMax,
callback : _callback == null ? ()->{} : _callback
}
if(_callback != null && _callOnCreate){
_callback();
}
return cvar;
}
public static inline function registerCCmd(_name:String, ?_callback:Array<String>->Void):CCmd
{
if(CVarMap[_name]!=null || CCmdMap[_name]!=null){
Console.devMsg("Tried setting already defined command: " + _name + ", returning null instead");
return null;
}
var cmd:CCmd = CCmdMap[_name] = {
name : _name,
callback : _callback
}
return cmd;
}
public static inline function setCVar(_name:String, _value:Dynamic):Void
{
var cv = getCVar(_name);
if(cv != null){
switch(cv.type){
case CInt,CFloat:
if(cv.bMax && _value > cv.fMax) _value = cv.fMax;
if(cv.bMin && _value < cv.fMin) _value = cv.fMin;
case CBool:
if(Std.isOfType(_value, String)){
var v:String = _value;
_value = v.toLowerCase();
if(_value == "true" || _value == "1"){
_value = true;
}
else{
_value = false;
}
}
else if(Std.isOfType(_value, Int) || Std.isOfType(_value, Float)){
if(_value %2 == 0){
_value = false;
}
else{
_value = true;
}
}
else if(Std.isOfType(_value, Bool)){
//do nothing
}
else{
_value = cv.value;
}
case CString:
_value = Std.string(_value);
}
cv.value = _value;
cv.callback();
}
else{
Console.devMsg("trying to set null convar '"+_name+"'");
}
}
public static inline function isCVar(_name:String){
return (CVarMap[_name] != null);
}
public static inline function isCmd(_name:String){
return (CCmdMap[_name] != null);
}
public static inline function runCmd(_name:String, _args:Array<String>){
if(CCmdMap[_name] != null){
CCmdMap[_name].callback(_args);
}
}
public static inline function getCVarNames():Array<String>
{
var keys:Array<String> = [
for(iterator in [CCmdMap.keys(),CVarMap.keys()]){
for(key in iterator){
key;
}
}
];
keys.sort(function(a:String, b:String):Int {
a = a.toUpperCase();
b = b.toUpperCase();
if (a < b) {
return -1;
}
else if (a > b) {
return 1;
} else {
return 0;
}
});
return keys;
}
public static var cmdList:CCmd = ConVar.registerCCmd("list", (cArgs:Array<String>)->{
var keys:Array<String> = getCVarNames();
for(key in keys){
if(CVarMap[key] != null){
Console.devMsg(key+" "+CVarMap[key].value);
}
else{
Console.devMsg(key);
}
}
});
public static inline function getCVar(_name:String):CVar
{
return CVarMap[_name];
}
}

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@ -0,0 +1,48 @@
package engine;
import game.ui.console.Console;
import Sys;
#if sys
class HProfiler{
public static var profilerList:Array<HProfiler> = [];
public static var profilerMap:Map<String, HProfiler> = [];
private var tStart:Float;
private var tEnd:Float;
public var tDelta:Float;
private var name:String;
private function new(_name:String){
name = _name;
profilerMap[_name] = this;
}
public function start(){
tStart = Sys.time() * 1000.0;
}
public function stop(){
tEnd = Sys.time() * 1000.0;
tDelta = (tEnd-tStart);
}
//public static var
public static function startProfiling(name:String):Void
{
if(profilerMap[name] == null)
profilerList.push(new HProfiler(name));
profilerMap[name].start();
}
public static function stopProfiling(name:String):Void
{
profilerMap[name].stop();
}
public static var ccmd_debug_tracetimes = ConVar.registerCCmd("debug_tracetimes", (args:Array<String>) -> {
for(profiler in profilerList){
Console.devMsg(profiler.name + ": " + profiler.tDelta + "ms");
}
});
}
#else
class HProfiler{
public static function startProfiling(name:String):Void{}
public static function stopProfiling(name:String):Void{}
}
#end

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@ -0,0 +1,8 @@
package engine.enums.console;
enum CVarFlag{
FCVAR_ARCHIVE;
FCVAR_CHEAT;
FVCAR_REPLICATED;
FCVAR_NOTIFY;
}

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@ -0,0 +1,9 @@
package engine.enums.console;
enum CVarType {
CInt;
CFloat;
CString;
CBool;
//CCmd;
}

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@ -0,0 +1,7 @@
package engine.geom;
typedef P2d = {
x:Float,
y:Float
}

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@ -0,0 +1,34 @@
package engine.tools;
import lime.ui.WindowAttributes;
import openfl.Lib;
import openfl.display.Sprite;
import openfl.display.Window;
class HWindow extends Sprite{
public var window:Window;
public var attribs:WindowAttributes;
public static var windows:Array<Window> = [];
public function new(){
super();
window = Lib.application.createWindow(attribs);
windows.push(window);
}
public function initStage(spr:Sprite){
window.stage.addChild(this);
}
public function close(){
window.close();
}
public static function createEditorWindow()
{
}
//public function open()
}

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@ -0,0 +1,105 @@
package engine.tools.ui;
import game.ui.text.TextFormats;
import openfl.text.TextFormat;
import openfl.text.TextField;
import engine.ui.UIPane;
import lime.app.Event;
import openfl.display.Sprite;
import openfl.Lib;
import lime.ui.Window;
import engine.ConVar;
import game.ui.console.Console;
//import Lib.application.
typedef UINode = {
object:UIPane,
?children:Array<UINode>
}
class UITool{
public static var ccmd_dev_uitool = ConVar.registerCCmd("dev_uitool", (args:Array<String>) -> { open();});
public static var uiEditorWindow:openfl.display.Window;
public static var uiEditorSprite:Sprite;
private static var tf:TextField;
public static function spawnUIEditorWindow(){
var secondWindow = Lib.application.createWindow({title: "UI Outliner"});
if(uiEditorSprite == null){
uiEditorSprite = new Sprite();
uiEditorSprite.graphics.beginFill(0x00ff00);
uiEditorSprite.graphics.drawRect(0,0,1280,960);
}
secondWindow.stage.addChild(uiEditorSprite);
uiEditorWindow = secondWindow;
secondWindow.onClose.add(()->{
uiEditorWindow = null;
});
tf = new TextField();
TextFormats.getFormats();
var tformat = TextFormats.formats.cInputFmt;
tf.setTextFormat(tformat);
tf.autoSize = LEFT;
uiEditorSprite.addChild(tf);
update([]);
}
public static var ccmd_dev_uitool_refresh = ConVar.registerCCmd("dev_uitool_refresh", update);
public static var uiNodes:Map<UIPane, UINode> = [];
public static var rootNodes:Array<UINode> = [];
public static function collect(){
for(pane in UIPane.panelist){
var node:UINode = null;
if(uiNodes[pane] == null){
node = {
object: pane,
children: []
};
}
else{
node = uiNodes[pane];
}
var parentNode:UINode = null;
if(uiNodes[pane.parent] == null){
parentNode = {
object:pane.parent,
children: []
}
}
else{
parentNode = uiNodes[pane.parent];
}
parentNode.children.push(node);
if(pane.parent == null){
rootNodes.push(node);
}
}
}
public static function update(args:Array<String>){
tf.text = "";
for(pane in UIPane.panelist){
//check if pane is toplevel
Console.devMsg("Pane: "+ pane.name);
//Get all Root UI Panes
if(pane.parent == null) {
tf.appendText("-");
tf.appendText(pane.name+"\n");
}
}
}
public static function open(){
if(uiEditorWindow == null){
spawnUIEditorWindow();
}
}
public static function close(){
}
}

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@ -0,0 +1,9 @@
package engine.typedefs.console;
import engine.typedefs.console.CVar;
typedef CCmd = {
var name:String;
@:optional var callback:Array<String> -> Void;
};

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@ -0,0 +1,17 @@
package engine.typedefs.console;
import engine.enums.console.CVarType;
import engine.enums.console.CVarFlag;
typedef CVar = {
var name:String;
var type:CVarType;
var value:Dynamic;
var flags:CVarFlag;
var helpString:String;
var bMin:Bool;
var fMin:Float;
var fMax:Float;
var bMax:Bool;
@:optional var callback:Void -> Void;
};

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@ -0,0 +1,30 @@
package engine.ui;
import engine.geom.Geom.P2d;
import engine.ui.UIPane.PaneDimensions;
import openfl.display.DisplayObject;
class UIElement extends UIPane
{
public var dispObj:DisplayObject;
public var padding:P2d;
public function new(_name:String, _dimensions:PaneDimensions, _displayObject:DisplayObject)
{
super(_name, _dimensions);
dispObj = _displayObject;
sprite.addChild(dispObj);
}
override public function onResize(){
super.onResize();
resizeDisplayObject();
}
public function resizeDisplayObject(){
if(padding == null)
padding = {x:0,y:0};
dispObj.width = this.dimensions.width - padding.x;
dispObj.height = this.dimensions.height - padding.y;
dispObj.x = padding.x / 2;
dispObj.y = padding.y / 2;
}
}

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@ -0,0 +1,334 @@
package engine.ui;
// __ __ _____ ______
// | | | | / ___ \ | ____|
// | |____| | | / _\_| | |____
// | ____ | | | |_ \ | ____|
// | | | | | \__/ | | |____
// |__| |__| \______/ |______|
/*
/ file: UIPane.hx
/ author: and.schaafsma@gmail.com
/ purpose: Class for resizable and scalable UI Panels
/ My hope is that this code is so awful I'm never allowed to write UI code again.
*/
import game.ui.console.Console;
import openfl.display.Sprite;
import openfl.display.BitmapData;
import openfl.display.DisplayObject;
import openfl.text.TextField;
import engine.ConVar;
import engine.geom.Geom.P2d;
@:enum abstract PaneLayout(Int) {
var HORIZONTAL = 0;
var VERTICAL = 1;
}
enum PaneAnchor {
LEFT;
TOPLEFT;
TOP;
TOPRIGHT;
RIGHT;
BOTTOMLEFT;
BOTTOM;
BOTTOMRIGHT;
}
enum ExpandBehavior {
// ABSOLUTE;
FACTOR(f:Float);
// CONTENT;
STRETCH;
// FILL;
// FIT;
NONE;
}
enum PaneAlign {
START;
END;
}
typedef PaneDimensions = {
var width:Float;
var height:Float;
@:optional var expandBehavior:ExpandBehavior;
@:optional var minWidth:Float;
@:optional var minHeight:Float;
@:optional var maxWidth:Float;
@:optional var maxHeight:Float;
}
typedef PaneProps = {
dimensions:PaneDimensions,
layout:PaneLayout
}
class UIPane {
public var name:String;
public var sprite:Sprite;
public var x(get, set):Float;
public var y(get, set):Float;
function get_x() {
return sprite.x;
}
function set_x(x) {
return sprite.x = x;
}
function get_y() {
return sprite.y;
}
function set_y(y) {
return sprite.y = y;
}
public var dimensions:PaneDimensions;
public var width(get, set):Float;
function get_width() {
return dimensions.width;
}
function set_width(width) {
dimensions.width = width;
onResize();
return width;
}
public var height(get, set):Float;
function get_height() {
return dimensions.height;
}
function set_height(height) {
dimensions.height = height;
onResize();
return height;
}
public var layout:PaneLayout;
public var autoArrange:Bool = true;
public var autoArrangeChildren = true;
public var expand:Bool;
public var children:Array<UIPane> = [];
public var parent:UIPane = null;
public var align:PaneAlign = START;
public var maskSprite:Sprite;
public static var panelist:Array<UIPane> = [];
public function new(_name:String, _dimensions:PaneDimensions) {
// Set name
name = _name;
// Set dimensions
if (_dimensions != null) {
dimensions = _dimensions;
} else {
dimensions = {
width: 0,
height: 0,
minWidth: 0,
minHeight: 0,
maxWidth: 0,
maxHeight: 0
};
}
if (name == null || name == "") {
Console.devMsg("UI Pane name init error");
}
// Initialize Sprite
initSprite();
// Draw debug pane for visualizing
drawDebugPane();
panelist.push(this);
}
public static var ccmd_ui_redraw = ConVar.registerCCmd("ui_redraw", (args:Array<String>) -> {
redrawUIPanes();
});
public static function redrawUIPanes() {
for (pane in panelist) {
pane.redraw();
}
}
public function getAnchorOffset(anchor:PaneAnchor):P2d {
switch (anchor) {
case LEFT:
return {x: 0, y: (height / 2)};
case TOPLEFT:
return {x: 0, y: 0};
case TOP:
return {x: width / 2, y: 0};
case TOPRIGHT:
return {x: width, y: 0};
case RIGHT:
return {x: width, y: height / 2}
case BOTTOMRIGHT:
return {x: width, y: height};
case BOTTOM:
return {x: width / 2, y: height};
case BOTTOMLEFT:
return {x: 0, y: height};
}
}
public function initSprite():Void {
// Construct Sprite object
sprite = new Sprite();
// Draw mask
maskSprite = new Sprite();
drawMask();
sprite.addChild(maskSprite);
sprite.mask = maskSprite;
}
public function drawMask():Void {
maskSprite.graphics.clear();
maskSprite.graphics.beginFill(0xffffff);
maskSprite.graphics.drawRect(0, 0, width, height);
}
public function drawDebugPane() {
// Clear graphics
sprite.graphics.clear();
// Create objects we need to draw.
var label:TextField = new TextField();
var bmp = new BitmapData(Std.int(width), Std.int(height), true, 0x00000000);
// Set textfield text to the panel name
label.text = name;
// Draw textfield to bitmap
bmp.draw(label);
// Draw graphics
sprite.graphics.beginFill(Std.int(Math.random() * 0xffffff), 0.5);
sprite.graphics.drawRect(0, 0, dimensions.width, dimensions.height);
sprite.graphics.beginBitmapFill(bmp, null);
sprite.graphics.drawRect(0, 0, dimensions.width, dimensions.height);
// Visualize Anchor Points
if (false) {
sprite.graphics.beginFill(Std.int(Math.random() * 0xffffff), 0.5);
sprite.graphics.drawCircle(getAnchorOffset(TOPLEFT).x, getAnchorOffset(TOPLEFT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(TOP).x, getAnchorOffset(TOP).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(TOPRIGHT).x, getAnchorOffset(TOPRIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(RIGHT).x, getAnchorOffset(RIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOMRIGHT).x, getAnchorOffset(BOTTOMRIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOM).x, getAnchorOffset(BOTTOM).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOMLEFT).x, getAnchorOffset(BOTTOMLEFT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(LEFT).x, getAnchorOffset(LEFT).y, 5);
}
}
public var endOffset:Float = 0;
public var startOffset:Float = 0;
public function addChild(child:UIPane) {
if (child.parent != null)
throw "Attempting to attach child UIPane that already has a parent";
children.push(child);
sprite.addChild(child.sprite);
child.parent = this;
if (child.autoArrange && autoArrangeChildren) {
arrangeChild(child);
}
return child;
}
public function redraw():Void {
drawDebugPane();
drawMask();
}
public function onResize() {
redraw();
if (autoArrangeChildren) {
arrangeChildren();
}
}
private function arrangeChild(child:UIPane) {
// We do not arrange the
if (!child.autoArrange) {
return;
}
if (endOffset == 0) {
switch (layout) {
case HORIZONTAL:
endOffset = width;
case VERTICAL:
endOffset = height;
}
}
var offsetDiff:Float = endOffset - startOffset;
// Set child dimensions
switch (child.dimensions.expandBehavior) {
case STRETCH:
switch (layout) {
case HORIZONTAL:
child.width = offsetDiff;
child.height = height;
case VERTICAL:
child.width = width;
child.height = offsetDiff;
}
case FACTOR(f):
switch (layout) {
case HORIZONTAL:
child.width = width * f;
child.height = height;
case VERTICAL:
child.width = width;
child.height = height * f;
}
default:
switch (layout) {
case HORIZONTAL:
// do some shit
child.height = height;
case VERTICAL:
// do some other shit
child.width = width;
default:
child.height = child.height;
}
}
// Set child position
switch (child.align) {
case START:
switch (layout) {
case HORIZONTAL:
child.x = startOffset;
startOffset += child.width;
case VERTICAL:
child.y = startOffset;
startOffset += child.height;
}
case END:
switch (layout) {
case HORIZONTAL:
child.x = endOffset -= child.width;
case VERTICAL:
child.y = endOffset -= child.height;
}
}
}
public function arrangeChildren() {
// reset offsets
startOffset = 0;
endOffset = 0;
// arrance each child
for (child in children) {
arrangeChild(child);
}
}
}

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@ -1,8 +0,0 @@
package game;
class Bind{
public function new(){
}
}

View File

@ -1,63 +1,62 @@
package game; package game;
import game.entities.Player;
import assets.tilesets.TilesetGeneric;
import assets.tilesets.Tileset;
import openfl.display.Bitmap;
import openfl.display.Stage; import openfl.display.Stage;
import openfl.display.Bitmap;
import openfl.display.BitmapData;
import openfl.display.Sprite; import openfl.display.Sprite;
import openfl.ui.Keyboard;
import openfl.events.Event; import openfl.events.Event;
import openfl.Assets;
import assets.Scanner; import engine.HProfiler;
import engine.ConVar;
import engine.ui.UIPane;
import engine.typedefs.console.CVar;
import engine.tools.ui.UITool;
import game.ui.console.ConsolePane;
import game.entities.Player;
import game.ui.console.Console;
import assets.HTex; import assets.HTex;
import openfl.Lib; import assets.Scanner;
import openfl.display.StageDisplayState;
class Game class Game
{ {
public var stage:Stage; public var stage:Stage;
public var gameLayer:Sprite;
public var uiLayer:Sprite;
public function new(_stage:Stage){ public function new(_stage:Stage){
stage = _stage; stage = _stage;
#if PRECACHE_ASSETS & sys
Scanner.scanTextureDir(); Scanner.scanTextureDir();
for(tex in Scanner.textures){ for(tex in Scanner.textures){
HTex.createTextureObjectFromJSON(tex); HTex.createTextureObjectFromJSON(tex);
} }
#end
gameLayer = new Sprite();
uiLayer = new Sprite();
trace("wattafak");
} }
public var player:Player; public var player:Player;
public var console:Console = new Console();
public function loadData():Void
{
new game.ui.text.TextFormats();
}
public function onInit():Void public function onInit():Void
{ {
gameLayer = new Sprite();
//player.graphics.lineStyle(2,0xFF0000); uiLayer = new Sprite();
//player.graphics.drawRect(0,0,16,16); stage.addChild(gameLayer);
// var bitmapData:BitmapData = Assets.getBitmapData("textures/sprites/character.png"); stage.addChild(uiLayer);
player = new Player(); var console2:ConsolePane = new ConsolePane();
stage.addChild(player.sprite); uiLayer.addChild(console2);
//var sheet:SpriteSheet = new SpriteSheet(sheetData); uiLayer.addChild(console);
//var playerBitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile5"]); HProfiler.startProfiling("frametime");
//var someotherbitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile3"]); //UITool.spawnUIEditorWindow();
//playerBitmap.scaleX = playerBitmap.scaleY = 10;
//player.addChild(playerBitmap);
//TextureData.parseConfig();
//Sys.
} }
public static var keys:Array<Bool> = [];
public static var keysLast:Array<Bool> = [];
public function onEnterFrame(e:Event):Void public function onEnterFrame(e:Event):Void
{ {
trace(keys); HProfiler.stopProfiling("frametime");
if( keys[Keyboard.ALTERNATE] && keys[Keyboard.ENTER] && !keysLast[Keyboard.ALTERNATE] && !keysLast[Keyboard.ENTER] ){ HProfiler.startProfiling("frametime");
if(Lib.current.stage.displayState != StageDisplayState.FULL_SCREEN_INTERACTIVE){ Input.onEnterFrame();
Lib.current.stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
}
else{
Lib.current.stage.displayState = StageDisplayState.NORMAL;
}
}
keysLast = keys;
//player.x++;
//player.y++;
} }
} }

View File

@ -1,20 +1,133 @@
package game; package game;
import openfl.text.TextField;
import openfl.events.KeyboardEvent; import openfl.events.KeyboardEvent;
import openfl.ui.Keyboard in Kb;
import openfl.Lib;
import engine.enums.console.CVarFlag;
import engine.enums.console.CVarType;
import engine.typedefs.console.CCmd;
import engine.typedefs.console.CVar;
import engine.ConVar;
import game.ui.console.Console;
import game.video.Mode;
class Input{ class Input{
public static var keys:Array<Bool> = []; public static var keys:Map<Int,Bool> = [];
public static var keysLast:Array<Bool> = []; public static var keysLast:Map<Int,Bool> = [];
public static var bindMap:Map<String, String> = ["~" => "toggleconsole", "\\" => "toggleconsole", "1" => "echo kak", "2" => "+attack"];
public static var cv_debugKeys = ConVar.registerCVar("cl_debuginput", CInt, 0, null, "print debug messages related to input to console", null, false, true, 0, 0, false);
public static var keyNameMap:Map<Int, String> = [
Kb.HOME => "HOME", Kb.END => "END", Kb.INSERT => "INSERT", Kb.DELETE => "DELETE", Kb.PAGE_UP => "PGUP", Kb.PAGE_DOWN => "PGDN",
Kb.ESCAPE => "ESC", Kb.F1 => "F1", Kb.F2 => "F2", Kb.F3 => "F3", Kb.F4 => "F4", Kb.F5 => "F5",
Kb.F6 => "F6", Kb.F7 => "F7", Kb.F8 => "F8", Kb.F9 => "F9", Kb.F10 => "F10", Kb.F11 => "F11",
Kb.F12 => "F12",
Kb.BACKQUOTE => "~", Kb.NUMBER_1 => "1", Kb.NUMBER_2 => "2", Kb.NUMBER_3 => "3", Kb.NUMBER_4 => "4", Kb.NUMBER_5 => "5" ,
Kb.NUMBER_6 => "6", Kb.NUMBER_7 => "7", Kb.NUMBER_8 => "8", Kb.NUMBER_9 => "9", Kb.NUMBER_0 => "0",
Kb.TAB => "TAB", Kb.Q => "Q", Kb.W => "W", Kb.E => "E", Kb.R => "R", Kb.T => "T", Kb.Y => "Y",
Kb.U => "U", Kb.I => "I", Kb.O => "O", Kb.P => "P", Kb.LEFTBRACKET => "[", Kb.RIGHTBRACKET => "]", Kb.BACKSLASH => "\\",
Kb.CAPS_LOCK => "CAPSLOCK", Kb.A => "A", Kb.S => "S", Kb.D => "D", Kb.F => "F", Kb.G => "G" , Kb.H => "H",
Kb.J => "J", Kb.K => "K" , Kb.L => "L", Kb.SEMICOLON => "SEMICOLON", Kb.QUOTE => "'", Kb.ENTER => "ENTER",
Kb.SHIFT => "SHIFT", Kb.Z => "Z", Kb.X => "X", Kb.C => "C", Kb.V => "V", Kb.B => "B", Kb.N => "N",
Kb.M => "M", Kb.COMMA => "COMMA",Kb.PERIOD => "PERIOD", Kb.SLASH => "/" ,
Kb.CONTROL => "CTRL", Kb.ALTERNATE =>"ALT"
];
public static var keyCodeMap:Map<String, Int> = [
for(key in keyNameMap.keys()){
keyNameMap[key] => key;
}
];
public static var cCmdGetKeyCode = ConVar.registerCCmd("getkey", (cArgs:Array<String>) -> {
var keycode:Int = keyCodeMap[cArgs[0]];
if(cArgs != null)
Console.devMsg(Std.string(keycode));
});
public static function onKeyIsDown(e:KeyboardEvent){ public static function onKeyIsDown(e:KeyboardEvent){
keys[e.charCode] = true; if(!Std.isOfType(Lib.current.stage.focus,TextField)){
// Check if not null so we don't end up cooming all over unallocated memory;
if(bindMap[keyNameMap[e.keyCode]] != null)
Console.consoleInstance.parseCmd(bindMap[keyNameMap[e.keyCode]]);
}
if(!keys[e.keyCode]){
if(cv_debugKeys.value == 1)
Console.devMsg("triggered key: "+keyNameMap[e.keyCode]);
else if(cv_debugKeys.value > 1 )
Console.devMsg(""+e.keyCode);
}
keys[e.keyCode] = true;
var key:String = keyNameMap[e.keyCode];
if(cv_debugKeys.value > 0) Console.devMsg(""+key);
} }
public static function onKeyIsUp(e:KeyboardEvent){ public static function onKeyIsUp(e:KeyboardEvent){
keys[e.charCode] = false; if(!Std.isOfType(Lib.current.stage.focus,TextField)){
// Make sure we're not checking a null value (this can cause a crash)
if(bindMap[keyNameMap[e.keyCode]] != null){
if(bindMap[keyNameMap[e.keyCode]].indexOf("+") == 0){
Console.consoleInstance.parseCmd(StringTools.replace(bindMap[keyNameMap[e.keyCode]],"+","-"));
}
}
}
keys[e.keyCode] = false;
} }
// public static function resolveKeyName(key:Int):String
// {
// return keyNameMap[key];
// }
public static function bindKey(input:String, action:String):Void
{
bindMap[input] = action;
}
private static var bind:CCmd = ConVar.registerCCmd("bind", (cArgs:Array<String>)->{
cArgs[0] = cArgs[0].toUpperCase();
if(cArgs.length == 2){
if(keyCodeMap[cArgs[0]]!= null) {
if(cArgs[1].indexOf('"') == 0 && cArgs[1].lastIndexOf('"') == cArgs[1].length-1){
bindKey(cArgs[0], cArgs[1].substring(1,cArgs[1].length-1));
}
else{
bindKey(cArgs[0], cArgs[1]);
}
}
}
else if(cArgs.length == 1){
Console.devMsg(bindMap[cArgs[0]]);
}
else{
Console.devMsg("usage: bind <key> <command>");
}
});
public static function onEnterFrame() public static function onEnterFrame()
{ {
if( keys[Kb.BACKQUOTE]){
keysLast = keys; //Console.toggle();
if(cv_debugKeys.value > 0) Console.devMsg("toggle console");
}
if( keys[Kb.ALTERNATE] && keys[Kb.ENTER] && !keysLast[Kb.ALTERNATE] && !keysLast[Kb.ENTER] ){
Mode.switchFsMode();
}
// Console Input field is in focus
if(Lib.current.stage.focus == Console.consoleInstance.cIn){
if ( keys[Kb.ENTER] && !keysLast[Kb.ENTER] && !keysLast[Kb.ALTERNATE]){
Console.consoleInstance.submitInput();
}
if (keys[Kb.UP] && !keysLast[Kb.UP]){
Console.histPrev();
}
if (keys[Kb.DOWN] && !keysLast[Kb.DOWN]){
Console.histNext();
}
}
if(Console.consoleInstance.visible){
if (keys[Kb.ESCAPE]){
Console.toggle();
}
}
keysLast = keys.copy();
} }
} }

View File

@ -0,0 +1,27 @@
package game.ui;
import openfl.geom.Point;
import openfl.display.Sprite;
class UIContianer extends Sprite{
public static var UIDrawList:Array<UIElement>=[];
public var anchor:Point;
public function new(panchor,scale){
super();
}
public function onResize(){
}
public function hide(){
}
public function show(){
}
public function getParent()
{
return parent;
}
}

View File

@ -0,0 +1,393 @@
package game.ui.console;
import game.ui.text.TextFormats;
import assets.Fonts;
import openfl.Lib;
import openfl.events.Event;
import openfl.text.TextFieldAutoSize;
import openfl.text.TextField;
import openfl.display.Sprite;
import openfl.Assets;
import openfl.text.TextFormat;
import openfl.text.TextFieldType;
import engine.ConVar;
import engine.enums.console.CVarFlag;
import engine.typedefs.console.CVar;
import engine.typedefs.console.CCmd;
import game.ui.console.elements.ConsoleInput;
import engine.ui.UIPane;
class Console extends Sprite{
public var textFormat:TextFormat;
public var cOut:TextField;
public var cIn:TextField;
public var cInput:ConsoleInput;
public var cAutoComp:TextField;
public static var consoleInstance:Console;
public var cvar_mat_consolebg:CVar;
public var ccmd_visible:CCmd = ConVar.registerCCmd("toggleconsole",(cArgs:Array<String>)->{
toggle();
});
public function new(){
super();
consoleInstance = this;
var consolePane:UIPane = new UIPane("yeeto",{width:800, height:600});
this.addChild(consolePane.sprite);
consolePane.layout = VERTICAL;
//graphics.beginFill(0x555555);
//graphics.drawRect(0,0,800,600);
cInput = new ConsoleInput();
cIn = cInput.tf;
//cIn.setTextFormat(textFormat);
cInput.y = 600-cInput.height-12;
cInput.x = 12;
cvar_mat_consolebg = ConVar.registerCVar("mat_consolebg",CString,"0x222222",null,"console background color", ()->{
cOut.backgroundColor = Std.parseInt(cvar_mat_consolebg.value);
cIn.backgroundColor = Std.parseInt(cvar_mat_consolebg.value);
},false,false,0,0,false);
cOut = new TextField();
cAutoComp = new TextField();
drawFields(cOut, cAutoComp);
cOut.addEventListener(Event.CHANGE, onOutputTextChange);
cIn.addEventListener(Event.CHANGE, onInputTextChange);
this.addChild(cOut);
this.addChild(cInput);
this.addChild(cAutoComp);
ConVar.registerCCmd("echo", (args:Array<String>) -> { Console.devMsg(args.join(" ").split('"').join(""));});
ConVar.registerCCmd("quit", (args:Array<String>) -> { Lib.application.window.close();});
}
public function drawFields(cOut:TextField, cAutoComp:TextField){
cOut.text = "hConsole Initialized\n";
cOut.defaultTextFormat = TextFormats.getFormats().cOutputFmt;
cOut.wordWrap = true;
//cOut.autoSize = TextFieldAutoSize.LEFT;
cOut.multiline = true;
cOut.background = true;
cOut.backgroundColor = Std.parseInt(cvar_mat_consolebg.value);
cOut.width = 800 - 24;
cOut.height = 600 - cIn.height - 38;
cOut.y = 12;
cOut.x = 12;
cAutoComp.text = "";
cAutoComp.defaultTextFormat = TextFormats.getFormats().cInputFmt;
cAutoComp.wordWrap = false;
cAutoComp.multiline = true;
cAutoComp.background = true;
cAutoComp.backgroundColor = 0x11111100;
cAutoComp.border = true;
cAutoComp.borderColor = 0x55555500;
cAutoComp.selectable = false;
cAutoComp.width = 400;
cAutoComp.height = 32*5;
cAutoComp.visible = false;
cAutoComp.x = 0;
cAutoComp.y = 600;
}
public function parseCmd(cmd:String, bNoHist:Bool = false){
if(!bNoHist)
history.push(cmd);
cmd = cmd.split(";").join(" ; ");
var subStrings = [];
var startQuoteIndex:Int = cmd.indexOf('"');
var endQuoteIndex:Int;
if(startQuoteIndex != -1){
while((startQuoteIndex = cmd.indexOf('"')) > -1){
//push start of the cmd up until the quotes start
subStrings.push(cmd.substring(0,startQuoteIndex));
//find next quote
endQuoteIndex = cmd.indexOf('"',startQuoteIndex+1)+1;
if(endQuoteIndex == 0){
cmd+='"';
endQuoteIndex = cmd.length;
}
//push quote content
subStrings.push(cmd.substring(startQuoteIndex,endQuoteIndex));
cmd = cmd.substr(endQuoteIndex);
}
}
subStrings.push(cmd);
//Split args
var newSubStrings = [];
for(subString in subStrings){
if(subString.indexOf('"') == -1){
// split spaced args
for(str in subString.split(" ")){
//we want to discard empty strings
if(str != "")
newSubStrings.push(str);
}
}
else{
newSubStrings.push(subString);
}
}
var commands = [];
//split off additional commands
while(newSubStrings.length > 0){
for(i in 0...newSubStrings.length){
if(newSubStrings[i] == ";"){
commands.push(newSubStrings.splice(0,i));
newSubStrings.shift();
break;
}
if(newSubStrings.length-1 == i){
commands.push(newSubStrings);
newSubStrings = [];
}
}
}
trace(commands);
execCommands(commands);
}
public function execCommands(commands:Array<Array<String>>){
for(command in commands){
// Store command name, value and args
var cName:String = command[0];
var cValue:String = command[1];
var cArgs:Array<String> = command.slice(1);
//Check if convar with that name actually exists
if(ConVar.isCVar(cName)){
//Get reference to convar object
var cv:CVar = ConVar.getCVar(command[0]);
//Check number of params
if(command.length == 1){
//No params after the cmd, print help string
devMsg(cv.name+" - "+cv.helpString);
devMsg(cv.name+" = "+cv.value);
}
else{
//Check for convar type and set value accordingly
switch(cv.type){
case CInt:
ConVar.setCVar(cName,Std.parseInt(cValue));
trace(cValue);
break;
case CFloat:
ConVar.setCVar(cName,Std.parseFloat(cValue));
break;
case CBool:
cValue = cValue.toLowerCase();
if(cValue == "1" || cValue == "true"){
ConVar.setCVar(cName,true);
}
else if(cValue == "0" || cValue == "false"){
ConVar.setCVar(cName,false);
}
break;
case CString:
ConVar.setCVar(cName,cValue);
break;
}
}
}
//convar is actually a command, run it.
else if(ConVar.isCmd(cName)){
ConVar.runCmd(cName,cArgs);
}
//convar doesn't exist
else{
devMsg("unkown command: "+command[0]);
}
}
}
public function submitInput(){
cOut.appendText(">"+cInput.getText()+"\n");
parseCmd(cInput.getText());
cInput.setText("");
cAutoComp.visible = false;
cOut.scrollV = cOut.maxScrollV;
histSelect = -1;
}
public function onOutputTextChange(e:Event){
cOut.scrollV = cOut.maxScrollV;
}
public function onInputTextChange(e:Event){
if(cInput.getText() != ""){
cAutoComp.text = "";
for(string in (autocompleteList = getCompList())){
cAutoComp.text += string+"\n";
trace(string);
}
cAutoComp.visible = true;
}
else{
cAutoComp.visible = false;
autocompleteList = history;
}
}
public static function toggle():Void
{
consoleInstance.visible = !consoleInstance.visible;
if(!consoleInstance.visible){
if(Lib.current.stage.focus == consoleInstance.cIn){
Lib.current.stage.focus = null;
}
}
else{
Lib.current.stage.focus = consoleInstance.cIn;
}
}
public static function devMsg(msg:String):Void
{
consoleInstance.cOut.appendText(msg+"\n");
consoleInstance.cOut.scrollV = consoleInstance.cOut.maxScrollV;
}
public static var history:Array<String> = [];
public static var histSelect:Int = -1;
public static var tmpInput:String = "";
public static var autocompleteList:Array<String> = [];
public static var compSelect:Int = -1;
public static function getCompList():Array<String>
{
// Split words
var inp:Array<String> = consoleInstance.cInput.getText().split(" ");
var inpStripped:Array<String> = [
for(word in inp){
if(word != "" && word != " "){
word;
}
}
];
// Stop if input is empty
if(inp.length == 0) return [];
var cVars:Array<String> = ConVar.getCVarNames();
var cVarFiltered:Array<String> = [];
// Loop through convars
for(cVar in cVars){
//if there's one word just check if the convar starts with the input string
if(inp.length == 1)
{
// Check if the cvar starts with the input
if(cVar.indexOf(inp[0]) == 0){
cVarFiltered.push(cVar);
}
}
// User pressed space at least once but entered no other words. Check if first word occurs at any position
else if(inpStripped.length == 1 && inp.length > 1){
if(cVar.indexOf(inp[0]) > -1){
cVarFiltered.push(cVar);
}
}
// Multiple words, check for cvars that contain all of them
else if(inpStripped.length > 1)
{
var bWordNotPresent:Bool = false;
for(word in inpStripped){
if(cVar.indexOf(word) == -1){
bWordNotPresent = true;
}
}
if(!bWordNotPresent)
cVarFiltered.push(cVar);
}
}
return cVarFiltered;
}
public static function histPrev():Void
{
// Only complete if input field is empty or scrolling through hist
if(consoleInstance.cInput.getText() == "" || histSelect != -1){
// Store current input in tmpInput
if(histSelect == -1) tmpInput = consoleInstance.cInput.getText();
// Only go through history if history is not empty
if(history.length != 0){
// Check if currently selecting a history entry
if(histSelect >= 0){
histSelect--;
}
// Not currently selecting a history entry
else{
// Put selector to the newest
histSelect = history.length -1;
}
if(histSelect != -1){
// Put correct history entry in the input field
consoleInstance.cInput.setText(history[histSelect]);
}
else{
// Restore tmp input
consoleInstance.cInput.setText(tmpInput);
}
}
// History is empty
else{
// Do nothing
return;
}
}
// Now we need to descend through the autocomplete list
else{
if(autocompleteList.length == 0){
return;
}
else{
// Check if currently selecting an autocomplete entry
if(compSelect > -1){
}
// Not currently selecting an autocomplete entry
else{
}
}
}
}
public static function histNext():Void
{
// Only complete if input field is empty or scrolling through hist
if(consoleInstance.cIn.text == "" || histSelect != -1){
// Store current input in tmpInput
if(histSelect == -1) tmpInput = consoleInstance.cIn.text;
// Only go through history if history is not empty
if(history.length != 0){
// Check if currently selecting a history entry
if(histSelect < history.length -1){
histSelect++;
}
// Otherwise wrap around
else{
// Put selector to no selection
histSelect = -1;
}
if(histSelect != -1){
// Put correct history entry in the input field
consoleInstance.cIn.text = history[histSelect];
}
else{
// Restore tmp input
consoleInstance.cIn.text = tmpInput;
}
}
// History is empty
else{
// Do nothing
return;
}
}
}
}

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package game.ui.console;
import engine.HProfiler;
import engine.ui.UIPane;
import engine.ui.UIElement;
import openfl.text.TextField;
import openfl.display3D.textures.Texture;
import openfl.display.Sprite;
class ConsolePane extends Sprite{
public function new(){
super();
var testPane:UIPane = new UIPane("test",{height:800,width:600});
testPane.layout = VERTICAL;
var titlebarPane:UIPane = new UIPane("titlebar", {height:32, width: 600});
titlebarPane.align = START;
titlebarPane.layout = HORIZONTAL;
var inputPane:UIPane = new UIPane("inputbar", {height:32, width: 600});
inputPane.align = END;
inputPane.layout = HORIZONTAL;
var outputPane:UIPane = new UIPane("output pane", {height: 32, width: 600});
outputPane.align = START;
outputPane.dimensions.expandBehavior = STRETCH;
HProfiler.startProfiling("ui_resize");
testPane.width = 1000;
HProfiler.stopProfiling("ui_resize");
testPane.addChild(titlebarPane);
testPane.addChild(inputPane);
testPane.addChild(outputPane);
var textField:TextField = new TextField();
textField.background = true;
textField.backgroundColor = 0x00ff00;
var testInputElement:UIElement = new UIElement("inputelem", {height: 32, width: 300},textField);
testInputElement.dimensions.expandBehavior = STRETCH;
testInputElement.padding = {x: 8, y: 8};
var inputButtonPane:UIPane = new UIPane("submit button", {height: 32, width: 32});
inputButtonPane.align = END;
var inputFieldPane:UIPane = new UIPane("input field", {height: 32, width: 3});
inputFieldPane.align = START;
inputFieldPane.dimensions.expandBehavior = STRETCH;
inputPane.addChild(inputButtonPane);
inputPane.addChild(inputFieldPane);
//inputFieldPane.addChild(testInputElement);
addChild(testPane.sprite);
}
}

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package game.ui.console.elements;
import openfl.events.Event;
import openfl.display.Sprite;
import openfl.text.TextField;
import openfl.text.TextFieldType;
import openfl.text.TextFormat;
import openfl.Assets;
import game.ui.text.TextFormats;
class ConsoleInput extends Sprite
{
public var tf:TextField;
public function new(){
super();
tf = new TextField();
tf.defaultTextFormat = TextFormats.getFormats().cInputFmt;
tf.text = "";
//tf.setTextFormat(new TextFormat(Assets.getFont("fonts/Terminus.ttf").fontName, 24, 0x00ff00));
trace(tf.getTextFormat().color);
trace(tf.getTextFormat().font);
tf.type = TextFieldType.INPUT;
tf.multiline = false;
//tf.autoSize = TextFieldAutoSize.LEFT;
tf.width = 800-24;
tf.height = tf.textHeight+2;
tf.background = true;
tf.backgroundColor = 0x222222;
tf.selectable = true;
this.addChild(tf);
this.addEventListener(Event.RESIZE,onResize);
tf.addEventListener(Event.CHANGE, onTextChange);
}
public function onResize(e:Event){
tf.width = this.width;
}
public function onTextChange(e:Event){
}
public function clearText(){
tf.text = "";
}
public function getText():String
{
return tf.text;
}
public function setText(t:String){
tf.text = t;
}
}

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package game.ui.text;
import openfl.text.TextFormat;
import openfl.Assets;
import assets.Fonts;
class TextFormats{
public static var formats:TextFormats;
public var cInputFmt:TextFormat;
public var cOutputFmt:TextFormat;
public function new(){
cInputFmt = new TextFormat(Assets.getFont("fonts/Terminus.ttf").fontName, 24, 0xffffff);
cOutputFmt = new TextFormat(Assets.getFont("fonts/Terminus.ttf").fontName, 24, 0xffffff);
}
public static function getFormats():TextFormats
{
if(formats == null){
formats = new TextFormats();
}
return formats;
}
}

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package game.video;
import engine.ConVar;
import engine.typedefs.console.CCmd;
import openfl.Lib;
import openfl.display.StageDisplayState;
class Mode
{
public static function getWindow():lime.ui.Window
{
return Lib.application.window;
}
public static function setVideoMode(width:Int, height:Int, fs:Int = null){
getWindow().resize(width,height);
if(fs != null){
switchFsMode(fs);
}
}
public static var cvMatSetVideoMode:CCmd = ConVar.registerCCmd("mat_setvideomode",(args:Array<String>)->{
setVideoMode(Std.parseInt(args[0]), Std.parseInt(args[1]), Std.parseInt(args[2]));
});
public static function switchFsMode(toState:Int = 0){
if(toState == 0){
if(Lib.current.stage.displayState != StageDisplayState.FULL_SCREEN_INTERACTIVE){
Lib.current.stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
}
else{
Lib.current.stage.displayState = StageDisplayState.NORMAL;
}
}
else{
}
}
}