fixed bootstrapping and asset handling
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@@ -1,51 +1,28 @@
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-cp src
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-lib lime
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-main ApplicationMain
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-lib openfl
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-D lime-default
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-D openfl-legacy
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-D native
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-D lime-cffi
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-D lime-native
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-D tools
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# Run asset macro to build the manifest
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--macro macros.AssetMacro.buildAssets()
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# Entry point
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-main ApplicationMain
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# C++ target - adjust as needed
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-cpp bin/cpp
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# Debug mode
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-debug
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-lib hxcpp
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-lib lime
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-lib actuate
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-lib hxp
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-cp assets
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-D openfl=8.9.5
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-D lime=7.9.0
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-D app_file=src/Main.hx
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-D meta.buildNumber="1.0.0"
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-D meta.company="YourCompanyName"
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-D meta.title="YourApplicationTitle"
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-D meta.packageName="com.yourcompany.yourapp"
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-D meta.version="1.0.0"
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-D WIN_WIDTH=800
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-D WIN_HEIGHT=600
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-D allowHighDPI=true
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-D alwaysOnTop=false
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-D borderless=false
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-D fullscreen=false
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-D hidden=false
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-D resizable=true
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-D fps=60
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-D background=0xFFFFFF
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-D antialiasing=true
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-D hardware=true
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-D vsync=true
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-D depthBuffer=true
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-D stencilBuffer=false
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-D parameters="{}"
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-cp src
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-D lime-harfbuzz
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-D lime-openal
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-D lime-threads
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-D tools=8.2.2
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-D lime-cairo
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-D lime-opengl
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# -D no-compilation
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-D native
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-D lime-curl
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-D lime-native
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-D lime-vorbis
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-D openfl-native
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-D lime-cffi
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-D linux
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-D desktop
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--remap flash:openfl
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-cpp bin/cpp
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--macro keep("Main")
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--macro keep("Assets")
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--macro keep("AssetMacro")
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# --macro macros.MacroLoader.run()
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