refactoring console ui
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@@ -1,3 +1,4 @@
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import assets.Scanner;
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import game.video.Mode;
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import openfl.events.KeyboardEvent;
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import openfl.display.Sprite;
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@@ -16,16 +17,21 @@ class Main extends Sprite {
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}
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private function onInit(e:Event)
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{
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//Scanner.scanTextureDir();
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trace("heyy");
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stage.frameRate = 1000;
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var game:Game = new Game(stage);
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trace("kokk");
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stage.addEventListener(Event.ENTER_FRAME, game.onEnterFrame);
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stage.addEventListener(KeyboardEvent.KEY_DOWN,Input.onKeyIsDown);
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stage.addEventListener(KeyboardEvent.KEY_UP,Input.onKeyIsUp);
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stage.addEventListener(Event.RESIZE,onResize);
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game.onInit();
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Mode.setVideoMode(800, 600);
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//Mode.setVideoMode(1280, 960);
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}
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private function onResize (event:Event):Void {
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trace("yeet");
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//Here we can do shit with window scaling
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//stage.stageWidth;
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//stage.stageHeight;
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