refactoring console ui

This commit is contained in:
2021-04-27 00:25:42 +02:00
committed by Andreas Schaafsma
parent 46f2ef5e09
commit 97833fc6d9
16 changed files with 691 additions and 153 deletions

View File

@@ -1,3 +1,4 @@
import assets.Scanner;
import game.video.Mode;
import openfl.events.KeyboardEvent;
import openfl.display.Sprite;
@@ -16,16 +17,21 @@ class Main extends Sprite {
}
private function onInit(e:Event)
{
//Scanner.scanTextureDir();
trace("heyy");
stage.frameRate = 1000;
var game:Game = new Game(stage);
trace("kokk");
stage.addEventListener(Event.ENTER_FRAME, game.onEnterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN,Input.onKeyIsDown);
stage.addEventListener(KeyboardEvent.KEY_UP,Input.onKeyIsUp);
stage.addEventListener(Event.RESIZE,onResize);
game.onInit();
Mode.setVideoMode(800, 600);
//Mode.setVideoMode(1280, 960);
}
private function onResize (event:Event):Void {
trace("yeet");
//Here we can do shit with window scaling
//stage.stageWidth;
//stage.stageHeight;