some minor changes

This commit is contained in:
Andreas 2021-03-31 16:13:23 +02:00 committed by Andreas Schaafsma
parent abe162bbb1
commit 8e659e38a5
3 changed files with 4 additions and 4 deletions

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@ -3,10 +3,10 @@
<!-- NMML reference: https://gist.github.com/1763850 --> <!-- NMML reference: https://gist.github.com/1763850 -->
<!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) --> <!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) -->
<meta title="FLWork" package="FLWork" version="1.0.0" company="" /> <meta title="hgame" package="FLWork" version="1.0.0" company="" />
<!-- output --> <!-- output -->
<app main="Main" file="FLWork" path="bin" /> <app main="Main" file="hgame" path="bin" />
<!-- <window background="#FFFFFF" fps="60" /> --> <!-- <window background="#FFFFFF" fps="60" /> -->
<window background="null" color-depth="32" fps="60" /> <window background="null" color-depth="32" fps="60" />

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@ -23,7 +23,7 @@ class Main extends Sprite {
stage.addEventListener(KeyboardEvent.KEY_UP,Input.onKeyIsUp); stage.addEventListener(KeyboardEvent.KEY_UP,Input.onKeyIsUp);
stage.addEventListener(Event.RESIZE,onResize); stage.addEventListener(Event.RESIZE,onResize);
game.onInit(); game.onInit();
Mode.setVideoMode(1920, 1080); Mode.setVideoMode(800, 600);
} }
private function onResize (event:Event):Void { private function onResize (event:Event):Void {
//Here we can do shit with window scaling //Here we can do shit with window scaling

View File

@ -28,7 +28,7 @@ class Console extends Sprite{
cIn = new TextField(); cIn = new TextField();
cIn.type = TextFieldType.INPUT; cIn.type = TextFieldType.INPUT;
cIn.text = "b"; cIn.text = '';
cIn.multiline = false; cIn.multiline = false;
//cIn.autoSize = TextFieldAutoSize.LEFT; //cIn.autoSize = TextFieldAutoSize.LEFT;
cIn.width = 800-24; cIn.width = 800-24;