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79
hGameTest/bin/linux/obj/include/sys/thread/Deque.h
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79
hGameTest/bin/linux/obj/include/sys/thread/Deque.h
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// Generated by Haxe 4.0.5
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#ifndef INCLUDED_sys_thread_Deque
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#define INCLUDED_sys_thread_Deque
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_STACK_FRAME(_hx_pos_136ea4cadc3ef98e_30_new)
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HX_DECLARE_CLASS2(sys,thread,Deque)
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namespace sys{
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namespace thread{
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class HXCPP_CLASS_ATTRIBUTES Deque_obj : public hx::Object
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{
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public:
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typedef hx::Object super;
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typedef Deque_obj OBJ_;
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Deque_obj();
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public:
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enum { _hx_ClassId = 0x5c8bea89 };
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void __construct();
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inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="sys.thread.Deque")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,true,"sys.thread.Deque"); }
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inline static hx::ObjectPtr< Deque_obj > __new() {
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hx::ObjectPtr< Deque_obj > __this = new Deque_obj();
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__this->__construct();
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return __this;
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}
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inline static hx::ObjectPtr< Deque_obj > __alloc(hx::Ctx *_hx_ctx) {
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Deque_obj *__this = (Deque_obj*)(hx::Ctx::alloc(_hx_ctx, sizeof(Deque_obj), true, "sys.thread.Deque"));
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*(void **)__this = Deque_obj::_hx_vtable;
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{
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HX_STACKFRAME(&_hx_pos_136ea4cadc3ef98e_30_new)
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HXDLIN( 30) ( ( ::sys::thread::Deque)(__this) )->q = ::__hxcpp_deque_create();
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}
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return __this;
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}
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~Deque_obj();
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HX_DO_RTTI_ALL;
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hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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void __GetFields(Array< ::String> &outFields);
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static void __register();
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void __Mark(HX_MARK_PARAMS);
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void __Visit(HX_VISIT_PARAMS);
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("Deque",00,24,58,6a); }
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::Dynamic q;
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void add( ::Dynamic i);
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::Dynamic add_dyn();
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void push( ::Dynamic i);
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::Dynamic push_dyn();
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::Dynamic pop(bool block);
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::Dynamic pop_dyn();
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};
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} // end namespace sys
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} // end namespace thread
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#endif /* INCLUDED_sys_thread_Deque */
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