First commit

This commit is contained in:
2021-03-07 05:58:59 +01:00
commit 8204c6b556
18475 changed files with 3309357 additions and 0 deletions

View File

@@ -0,0 +1,71 @@
// Generated by Haxe 4.0.5
#ifndef INCLUDED_lime_ui__GamepadAxis_GamepadAxis_Impl_
#define INCLUDED_lime_ui__GamepadAxis_GamepadAxis_Impl_
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS3(lime,ui,_GamepadAxis,GamepadAxis_Impl_)
namespace lime{
namespace ui{
namespace _GamepadAxis{
class HXCPP_CLASS_ATTRIBUTES GamepadAxis_Impl__obj : public hx::Object
{
public:
typedef hx::Object super;
typedef GamepadAxis_Impl__obj OBJ_;
GamepadAxis_Impl__obj();
public:
enum { _hx_ClassId = 0x11702db6 };
void __construct();
inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.ui._GamepadAxis.GamepadAxis_Impl_")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,false,"lime.ui._GamepadAxis.GamepadAxis_Impl_"); }
inline static hx::ObjectPtr< GamepadAxis_Impl__obj > __new() {
hx::ObjectPtr< GamepadAxis_Impl__obj > __this = new GamepadAxis_Impl__obj();
__this->__construct();
return __this;
}
inline static hx::ObjectPtr< GamepadAxis_Impl__obj > __alloc(hx::Ctx *_hx_ctx) {
GamepadAxis_Impl__obj *__this = (GamepadAxis_Impl__obj*)(hx::Ctx::alloc(_hx_ctx, sizeof(GamepadAxis_Impl__obj), false, "lime.ui._GamepadAxis.GamepadAxis_Impl_"));
*(void **)__this = GamepadAxis_Impl__obj::_hx_vtable;
return __this;
}
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~GamepadAxis_Impl__obj();
HX_DO_RTTI_ALL;
static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
static void __register();
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("GamepadAxis_Impl_",e2,1f,75,f1); }
static void __boot();
static int LEFT_X;
static int LEFT_Y;
static int RIGHT_X;
static int RIGHT_Y;
static int TRIGGER_LEFT;
static int TRIGGER_RIGHT;
static ::String toString(int this1);
static ::Dynamic toString_dyn();
};
} // end namespace lime
} // end namespace ui
} // end namespace _GamepadAxis
#endif /* INCLUDED_lime_ui__GamepadAxis_GamepadAxis_Impl_ */