refactoring console ui
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@@ -1,28 +1,14 @@
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package game;
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import engine.typedefs.CCmd;
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import engine.enums.CVarFlag;
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import engine.enums.CVarType;
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import engine.typedefs.CVar;
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import openfl.display.DisplayObject;
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import game.ui.Console;
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import game.entities.Player;
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import assets.tilesets.TilesetGeneric;
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import assets.tilesets.Tileset;
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import openfl.display.Bitmap;
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import openfl.display.Stage;
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import openfl.display.Bitmap;
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import openfl.display.BitmapData;
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import openfl.display.Sprite;
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import openfl.ui.Keyboard;
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import openfl.events.Event;
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import openfl.Assets;
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import openfl.display.DisplayObject;
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import assets.Scanner;
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import assets.HTex;
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import openfl.Lib;
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import openfl.display.StageDisplayState;
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import game.ui.ConVar;
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import game.ui.console.Console;
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class Game
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{
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@@ -31,21 +17,26 @@ class Game
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public var uiLayer:Sprite;
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public function new(_stage:Stage){
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stage = _stage;
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/*
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Scanner.scanTextureDir();
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for(tex in Scanner.textures){
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HTex.createTextureObjectFromJSON(tex);
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}
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*/
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gameLayer = new Sprite();
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uiLayer = new Sprite();
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trace("wattafak");
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}
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public var player:Player;
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public var console:Console = new game.ui.Console();
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public var console:Console = new Console();
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public function loadData():Void
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{
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new game.ui.text.TextFormats();
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}
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public function onInit():Void
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{
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gameLayer = new Sprite();
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uiLayer = new Sprite();
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stage.addChild(gameLayer);
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@@ -53,10 +44,10 @@ class Game
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//player.graphics.lineStyle(2,0xFF0000);
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//player.graphics.drawRect(0,0,16,16);
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// var bitmapData:BitmapData = Assets.getBitmapData("textures/sprites/character.png");
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player = new Player();
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gameLayer.addChild(player.sprite);
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//player = new Player();
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//gameLayer.addChild(player.sprite);
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uiLayer.addChild(console);
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var cvar:CVar = ConVar.registerCVar("cl_kankerlow", CInt, 10, FCVAR_ARCHIVE, "is de speler een kankerlow?",null,false,false,0,0,false);
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var cvar_cl_kankerlow:CVar = ConVar.registerCVar("cl_kankerlow", CInt, 10, FCVAR_ARCHIVE, "is de speler een kankerlow?",null,false,false,0,0,false);
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//var sheet:SpriteSheet = new SpriteSheet(sheetData);
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//var playerBitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile5"]);
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//var someotherbitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile3"]);
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@@ -68,8 +59,5 @@ class Game
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public function onEnterFrame(e:Event):Void
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{
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Input.onEnterFrame();
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//player.x++;
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//player.y++;
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}
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}
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