refactoring console ui
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@@ -1,17 +1,25 @@
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import openfl.display.Sprite;
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import openfl.display.Stage;
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import openfl.events.Event;
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import assets.Scanner;
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import openfl.utils.AssetManifest;
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class App extends Sprite {
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public function new () {
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super ();
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var game:Game = new Game(stage);
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game.onInit();
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stage.addEventListener(Event.ENTER_FRAME, game.onEnterFrame);
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Scanner.scanTextureDir();
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trace("k");
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#if buildhxml
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var manifest = new AssetManifest ();
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#end
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//var game:Game = new Game(stage);
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//game.onInit();
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//stage.addEventListener(Event.ENTER_FRAME, game.onEnterFrame);
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}
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