diff --git a/hGameTest/project.xml b/hGameTest/project.xml
index 3dabf948..285f93fe 100644
--- a/hGameTest/project.xml
+++ b/hGameTest/project.xml
@@ -3,10 +3,10 @@
-
+
-
+
diff --git a/hGameTest/src/Main.hx b/hGameTest/src/Main.hx
index 455e07fb..31bfc990 100644
--- a/hGameTest/src/Main.hx
+++ b/hGameTest/src/Main.hx
@@ -23,7 +23,7 @@ class Main extends Sprite {
stage.addEventListener(KeyboardEvent.KEY_UP,Input.onKeyIsUp);
stage.addEventListener(Event.RESIZE,onResize);
game.onInit();
- Mode.setVideoMode(1920, 1080);
+ Mode.setVideoMode(800, 600);
}
private function onResize (event:Event):Void {
//Here we can do shit with window scaling
diff --git a/hGameTest/src/game/ui/Console.hx b/hGameTest/src/game/ui/Console.hx
index 2acd4d45..b5c0d973 100644
--- a/hGameTest/src/game/ui/Console.hx
+++ b/hGameTest/src/game/ui/Console.hx
@@ -32,7 +32,7 @@ class Console extends Sprite{
cIn = new TextField();
cIn.type = TextFieldType.INPUT;
- cIn.text = 'sv_kak bla "ik 1; ben 2; haast 3; niet 4" "in 5; staat 6;" om de straat "te verlaten";';
+ cIn.text = '';
cIn.multiline = false;
//cIn.autoSize = TextFieldAutoSize.LEFT;
cIn.width = 800-24;