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// Generated by Haxe 4.0.5
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#ifndef INCLUDED_lime_ui__GamepadButton_GamepadButton_Impl_
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#define INCLUDED_lime_ui__GamepadButton_GamepadButton_Impl_
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS3(lime,ui,_GamepadButton,GamepadButton_Impl_)
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namespace lime{
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namespace ui{
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namespace _GamepadButton{
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class HXCPP_CLASS_ATTRIBUTES GamepadButton_Impl__obj : public hx::Object
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{
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public:
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typedef hx::Object super;
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typedef GamepadButton_Impl__obj OBJ_;
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GamepadButton_Impl__obj();
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public:
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enum { _hx_ClassId = 0x0a40df56 };
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void __construct();
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inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.ui._GamepadButton.GamepadButton_Impl_")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,false,"lime.ui._GamepadButton.GamepadButton_Impl_"); }
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inline static hx::ObjectPtr< GamepadButton_Impl__obj > __new() {
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hx::ObjectPtr< GamepadButton_Impl__obj > __this = new GamepadButton_Impl__obj();
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__this->__construct();
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return __this;
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}
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inline static hx::ObjectPtr< GamepadButton_Impl__obj > __alloc(hx::Ctx *_hx_ctx) {
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GamepadButton_Impl__obj *__this = (GamepadButton_Impl__obj*)(hx::Ctx::alloc(_hx_ctx, sizeof(GamepadButton_Impl__obj), false, "lime.ui._GamepadButton.GamepadButton_Impl_"));
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*(void **)__this = GamepadButton_Impl__obj::_hx_vtable;
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return __this;
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}
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~GamepadButton_Impl__obj();
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HX_DO_RTTI_ALL;
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static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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static void __register();
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("GamepadButton_Impl_",33,32,07,6f); }
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static void __boot();
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static int A;
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static int B;
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static int X;
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static int Y;
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static int BACK;
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static int GUIDE;
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static int START;
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static int LEFT_STICK;
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static int RIGHT_STICK;
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static int LEFT_SHOULDER;
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static int RIGHT_SHOULDER;
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static int DPAD_UP;
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static int DPAD_DOWN;
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static int DPAD_LEFT;
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static int DPAD_RIGHT;
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static ::String toString(int this1);
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static ::Dynamic toString_dyn();
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};
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} // end namespace lime
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} // end namespace ui
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} // end namespace _GamepadButton
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#endif /* INCLUDED_lime_ui__GamepadButton_GamepadButton_Impl_ */
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