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</style><nav class="nav"><div class="navbar"><div class="navbar-inner" style="background:#FAFAFA; border-bottom:1px solid rgba(0,0,0,.09)"><div class="container"><a class="brand" href="http://www.openfl.org"><img alt="" src="http://www.openfl.org/images/logo.png"/></a><a class="brand" style="color:#777777" href="../../../">API Reference</a></div></div></div></nav><div class="container main-content"><div class="row-fluid"><div class="span3"><div class="well sidebar-nav"><form class="form-search" id="searchForm"><div class="input-prepend input-block-level"><span class="add-on"><i class="icon-search"></i></span><input id="search" type="text" placeholder="Search" autocomplete="off"/></div></form><div class="dropdown"><select id="select-platform" class="selectpicker" title="Filter by platform" data-width="100%"><option value="all" selected="true">All Platforms</option><option>Neko</option><option>Android</option><option>Flash</option><option>iOS</option><option>macOS</option><option>Linux</option><option>HTML5</option><option>Windows</option></select></div></div><div class="well sidebar-nav"><div id="nav"></div></div></div><div class="span9"><div class="page-header"><h1><small>class</small> Howl</h1><h4><small>package <a href="../../../lime/media/howlerjs/index.html">lime.media.howlerjs</a></small></h4> <p class="availability"><hr/><em>Available on all platforms</em></p></div><div class="body"><div class="doc doc-main"><div class="indent"><p></p></div></div><h3 class="section">Constructor</h3><div class="fields"><div class="field "><a name="new"></a><h3><p><code><a href="#new"><span class="identifier">new</span></a> (<span style="white-space:nowrap">options:<a class="type" title="" href="../../../lime/media/howlerjs/HowlOptions.html">HowlOptions</a></span>)</code></p></h3><div class="doc"><p></p></div></div></div><h3 class="section">Methods</h3><div class="fields"><div class="field "><a name="duration"></a><h3><p><code><a href="#duration"><span class="identifier">duration</span></a> (<span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></code></p></h3><div class="doc"><p>Get the duration of this sound. Passing a sound id will return the sprite duration.</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>id</code></th><td><p>The sound id to check. If none is passed, return full source duration.</p></td></tr></table><p class="javadoc">Returns:</p><div class="indent inline-content"><p>Audio duration in seconds.</p></div></div></div><div class="field "><a name="fade"></a><h3><p><code><a href="#fade"><span class="identifier">fade</span></a> (<span style="white-space:nowrap">from:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../../Float.html">Float</a>,</span> <span style="white-space:nowrap">to:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../../Float.html">Float</a>,</span> <span style="white-space:nowrap">len:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a>,</span> <span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="" href="../../../lime/media/howlerjs/Howl.html">Howl</a></code></p></h3><div class="doc"><p>Fade a currently playing sound between two volumes (if no id is passsed, all sounds will fade).
@return</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>from</code></th><td><p>The value to fade from (0.0 to 1.0).</p></td></tr><tr><th width="25%"><code>to</code></th><td><p>The volume to fade to (0.0 to 1.0).</p></td></tr><tr><th width="25%"><code>len</code></th><td><p>Time in milliseconds to fade.</p></td></tr><tr><th width="25%"><code>id</code></th><td><p>The sound id (omit to fade all sounds).</p></td></tr></table></div></div><div class="field "><a name="load"></a><h3><p><code><a href="#load"><span class="identifier">load</span></a> ():<a class="type" title="" href="../../../lime/media/howlerjs/Howl.html">Howl</a></code></p></h3><div class="doc"><p>Load the audio file.
@return</p></div></div><div class="field "><a name="loop"></a><h3><p><code><a href="#loop"><span class="identifier">loop</span></a> (<span style="white-space:nowrap">?loop:<a class="type" title="Dynamic is a special type which is compatible with all other types." href="../../../Dynamic.html">Dynamic</a>,</span> <span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="Dynamic is a special type which is compatible with all other types." href="../../../Dynamic.html">Dynamic</a></code></p></h3><div class="doc"><p>Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments.</p>
<pre><code>loop() -&gt; Returns the group's loop value.
loop(id) -&gt; Returns the sound id's loop value.
loop(loop) -&gt; Sets the loop value for all sounds in this Howl group.
loop(loop, id) -&gt; Sets the loop value of passed sound id.
</code></pre><p class="javadoc">Returns:</p><div class="indent inline-content"><p>Returns self or current loop value.</p></div></div></div><div class="field "><a name="mute"></a><h3><p><code><a href="#mute"><span class="identifier">mute</span></a> (<span style="white-space:nowrap">muted:<a class="type" title="The standard Boolean type, which can either be true or false." href="../../../Bool.html">Bool</a>,</span> <span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="" href="../../../lime/media/howlerjs/Howl.html">Howl</a></code></p></h3><div class="doc"><p>Mute/unmute a single sound or all sounds in this Howl group.
@return</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>muted</code></th><td><p>Set to true to mute and false to unmute.</p></td></tr><tr><th width="25%"><code>id</code></th><td><p>The sound ID to update (omit to mute/unmute all).</p></td></tr></table></div></div><div class="field "><a name="off"></a><h3><p><code><a href="#off"><span class="identifier">off</span></a> (<span style="white-space:nowrap">event:<a class="type" title="The basic String class." href="../../../String.html">String</a>,</span> <span style="white-space:nowrap">fn:<a class="type" title="This type unifies with any function type." href="../../../haxe/Function.html">Function</a>,</span> <span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="" href="../../../lime/media/howlerjs/Howl.html">Howl</a></code></p></h3><div class="doc"><p>Remove a custom event. Call without parameters to remove all events.
@return</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>event</code></th><td><p>Event name.</p></td></tr><tr><th width="25%"><code>fn</code></th><td><p>Listener to remove. Leave empty to remove all.</p></td></tr><tr><th width="25%"><code>id</code></th><td><p>(optional) Only remove events for this sound.</p></td></tr></table></div></div><div class="field "><a name="on"></a><h3><p><code><a href="#on"><span class="identifier">on</span></a> (<span style="white-space:nowrap">event:<a class="type" title="The basic String class." href="../../../String.html">String</a>,</span> <span style="white-space:nowrap">fn:<a class="type" title="This type unifies with any function type." href="../../../haxe/Function.html">Function</a>,</span> <span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="" href="../../../lime/media/howlerjs/Howl.html">Howl</a></code></p></h3><div class="doc"><p>Listen to a custom event.
@return</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>event</code></th><td><p>Event name.</p></td></tr><tr><th width="25%"><code>fn</code></th><td><p>Listener to call.</p></td></tr><tr><th width="25%"><code>id</code></th><td><p>(optional) Only listen to events for this sound.</p></td></tr></table></div></div><div class="field "><a name="once"></a><h3><p><code><a href="#once"><span class="identifier">once</span></a> (<span style="white-space:nowrap">event:<a class="type" title="The basic String class." href="../../../String.html">String</a>,</span> <span style="white-space:nowrap">fn:<a class="type" title="This type unifies with any function type." href="../../../haxe/Function.html">Function</a>,</span> <span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="" href="../../../lime/media/howlerjs/Howl.html">Howl</a></code></p></h3><div class="doc"><p>Listen to a custom event and remove it once fired.
@return</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>event</code></th><td><p>Event name.</p></td></tr><tr><th width="25%"><code>fn</code></th><td><p>Listener to call.</p></td></tr><tr><th width="25%"><code>id</code></th><td><p>(optional) Only listen to events for this sound.</p></td></tr></table></div></div><div class="field "><a name="pause"></a><h3><p><code><a href="#pause"><span class="identifier">pause</span></a> (<span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="" href="../../../lime/media/howlerjs/Howl.html">Howl</a></code></p></h3><div class="doc"><p>Pause playback and save current position.
@return</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>id</code></th><td><p>The sound ID (empty to pause all in group).</p></td></tr></table></div></div><div class="field "><a name="play"></a><h3><p><code><a href="#play"><span class="identifier">play</span></a> (<span style="white-space:nowrap">?sprite:<a class="type" title="Dynamic is a special type which is compatible with all other types." href="../../../Dynamic.html">Dynamic</a></span>):<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></code></p></h3><div class="doc"><p>Play a sound or resume previous playback.</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>sprite</code></th><td><p>Sprite name for sprite playback or sound id to continue previous.</p></td></tr></table><p class="javadoc">Returns:</p><div class="indent inline-content"><p>Sound ID.</p></div></div></div><div class="field "><a name="playing"></a><h3><p><code><a href="#playing"><span class="identifier">playing</span></a> (<span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="The standard Boolean type, which can either be true or false." href="../../../Bool.html">Bool</a></code></p></h3><div class="doc"><p>Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not.</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>id</code></th><td><p>The sound id to check. If none is passed, the whole sound group is checked.</p></td></tr></table><p class="javadoc">Returns:</p><div class="indent inline-content"><p>True if playing and false if not.</p></div></div></div><div class="field "><a name="rate"></a><h3><p><code><a href="#rate"><span class="identifier">rate</span></a> (<span style="white-space:nowrap">?rate:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../../Float.html">Float</a>,</span> <span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="Dynamic is a special type which is compatible with all other types." href="../../../Dynamic.html">Dynamic</a></code></p></h3><div class="doc"><p>Get/set the playback rate of a sound. This method can optionally take 0, 1 or 2 arguments.</p>
<pre><code>rate() -&gt; Returns the first sound node's current playback rate.
rate(id) -&gt; Returns the sound id's current playback rate.
rate(rate) -&gt; Sets the playback rate of all sounds in this Howl group.
rate(rate, id) -&gt; Sets the playback rate of passed sound id.
</code></pre><p class="javadoc">Returns:</p><div class="indent inline-content"><p>Returns self or the current playback rate.</p></div></div></div><div class="field "><a name="seek"></a><h3><p><code><a href="#seek"><span class="identifier">seek</span></a> (<span style="white-space:nowrap">?seek:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../../Float.html">Float</a>,</span> <span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="Dynamic is a special type which is compatible with all other types." href="../../../Dynamic.html">Dynamic</a></code></p></h3><div class="doc"><p>Get/set the seek position of a sound (in seconds). This method can optionally take 0, 1 or 2 arguments.</p>
<pre><code>seek() -&gt; Returns the first sound node's current seek position.
seek(id) -&gt; Returns the sound id's current seek position.
seek(seek) -&gt; Sets the seek position of the first sound node.
seek(seek, id) -&gt; Sets the seek position of passed sound id.
</code></pre><p class="javadoc">Returns:</p><div class="indent inline-content"><p>Returns self or the current seek position.</p></div></div></div><div class="field "><a name="state"></a><h3><p><code><a href="#state"><span class="identifier">state</span></a> ():<a class="type" title="The basic String class." href="../../../String.html">String</a></code></p></h3><div class="doc"><p>Returns the current loaded state of this Howl.</p><p class="javadoc">Returns:</p><div class="indent inline-content"><p>'unloaded', 'loading', 'loaded'</p></div></div></div><div class="field "><a name="stop"></a><h3><p><code><a href="#stop"><span class="identifier">stop</span></a> (<span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="" href="../../../lime/media/howlerjs/Howl.html">Howl</a></code></p></h3><div class="doc"><p>Stop playback and reset to start.
@return</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>id</code></th><td><p>The sound ID (empty to stop all in group).</p></td></tr></table></div></div><div class="field "><a name="unload"></a><h3><p><code><a href="#unload"><span class="identifier">unload</span></a> ():<a class="type" title="The standard Void type." href="../../../Void.html">Void</a></code></p></h3><div class="doc"><p>Unload and destroy the current Howl object.
This will immediately stop all sound instances attached to this group.</p></div></div><div class="field "><a name="volume"></a><h3><p><code><a href="#volume"><span class="identifier">volume</span></a> (<span style="white-space:nowrap">?vol:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../../Float.html">Float</a>,</span> <span style="white-space:nowrap">?id:<a class="type" title="The standard Int type." href="../../../Int.html">Int</a></span>):<a class="type" title="Dynamic is a special type which is compatible with all other types." href="../../../Dynamic.html">Dynamic</a></code></p></h3><div class="doc"><p>Get/set the volume of this sound or of the Howl group. This method can optionally take 0, 1 or 2 arguments.</p>
<pre><code>volume() -&gt; Returns the group's volume value.
volume(id) -&gt; Returns the sound id's current volume.
volume(vol) -&gt; Sets the volume of all sounds in this Howl group.
volume(vol, id) -&gt; Sets the volume of passed sound id.
</code></pre><p class="javadoc">Returns:</p><div class="indent inline-content"><p>Returns self or current volume.</p></div></div></div></div></div></div></div></div><footer class="section site-footer" style="background:#FAFAFA"><div class="container"><div class="copyright"><p style="color:#777777">&copy; 2017 &nbsp;<a style="color:#777777" href="http://www.openfl.org">http://www.openfl.org</a></p></div></div></footer><script src="../../..//highlighter.js"></script><link href="../../../highlighter.css" rel="stylesheet"/></body></html>

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</style><nav class="nav"><div class="navbar"><div class="navbar-inner" style="background:#FAFAFA; border-bottom:1px solid rgba(0,0,0,.09)"><div class="container"><a class="brand" href="http://www.openfl.org"><img alt="" src="http://www.openfl.org/images/logo.png"/></a><a class="brand" style="color:#777777" href="../../../">API Reference</a></div></div></div></nav><div class="container main-content"><div class="row-fluid"><div class="span3"><div class="well sidebar-nav"><form class="form-search" id="searchForm"><div class="input-prepend input-block-level"><span class="add-on"><i class="icon-search"></i></span><input id="search" type="text" placeholder="Search" autocomplete="off"/></div></form><div class="dropdown"><select id="select-platform" class="selectpicker" title="Filter by platform" data-width="100%"><option value="all" selected="true">All Platforms</option><option>Neko</option><option>Android</option><option>Flash</option><option>iOS</option><option>macOS</option><option>Linux</option><option>HTML5</option><option>Windows</option></select></div></div><div class="well sidebar-nav"><div id="nav"></div></div></div><div class="span9"><div class="page-header"><h1><small>class</small> Howler</h1><h4><small>package <a href="../../../lime/media/howlerjs/index.html">lime.media.howlerjs</a></small></h4> <p class="availability"><hr/><em>Available on all platforms</em></p></div><div class="body"><div class="doc doc-main"><div class="indent"><p></p></div></div><h3 class="section">Static variables</h3><div class="fields"><div class="field "><a name="autoSuspend"></a><h3><p><code><span class="label">static</span><a href="../../../lime/media/howlerjs/Howler.html#autoSuspend"><span class="identifier">autoSuspend</span></a>:<a class="type" title="The standard Boolean type, which can either be true or false." href="../../../Bool.html">Bool</a></code></p></h3><div class="doc"><p></p></div></div><div class="field "><a name="ctx"></a><h3><p><code><span class="label">static</span><a href="../../../lime/media/howlerjs/Howler.html#ctx"><span class="identifier">ctx</span></a>:<a class="type" title="" href="../../../lime/media/WebAudioContext.html">WebAudioContext</a></code></p></h3><div class="doc"><p></p></div></div><div class="field "><a name="masterGain"></a><h3><p><code><span class="label">static</span><a href="../../../lime/media/howlerjs/Howler.html#masterGain"><span class="identifier">masterGain</span></a>:<a class="type" title="Dynamic is a special type which is compatible with all other types." href="../../../Dynamic.html">Dynamic</a></code></p></h3><div class="doc"><p></p></div></div><div class="field "><a name="mobileAutoEnable"></a><h3><p><code><span class="label">static</span><a href="../../../lime/media/howlerjs/Howler.html#mobileAutoEnable"><span class="identifier">mobileAutoEnable</span></a>:<a class="type" title="The standard Boolean type, which can either be true or false." href="../../../Bool.html">Bool</a></code></p></h3><div class="doc"><p></p></div></div><div class="field "><a name="noAudio"></a><h3><p><code><span class="label">static</span><a href="../../../lime/media/howlerjs/Howler.html#noAudio"><span class="identifier">noAudio</span></a>:<a class="type" title="The standard Boolean type, which can either be true or false." href="../../../Bool.html">Bool</a></code></p></h3><div class="doc"><p></p></div></div><div class="field "><a name="usingWebAudio"></a><h3><p><code><span class="label">static</span><a href="../../../lime/media/howlerjs/Howler.html#usingWebAudio"><span class="identifier">usingWebAudio</span></a>:<a class="type" title="The standard Boolean type, which can either be true or false." href="../../../Bool.html">Bool</a></code></p></h3><div class="doc"><p></p></div></div></div><h3 class="section">Static methods</h3><div class="fields"><div class="field "><a name="codecs"></a><h3><p><code><span class="label">static</span><a href="#codecs"><span class="identifier">codecs</span></a> (<span style="white-space:nowrap">ext:<a class="type" title="The basic String class." href="../../../String.html">String</a></span>):<a class="type" title="The standard Boolean type, which can either be true or false." href="../../../Bool.html">Bool</a></code></p></h3><div class="doc"><p>Check for codec support of specific extension.
@return</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>ext</code></th><td><p>Audio file extention.</p></td></tr></table></div></div><div class="field "><a name="mute"></a><h3><p><code><span class="label">static</span><a href="#mute"><span class="identifier">mute</span></a> (<span style="white-space:nowrap">muted:<a class="type" title="The standard Boolean type, which can either be true or false." href="../../../Bool.html">Bool</a></span>):<a class="type" title="An abstract type that represents a Class." href="../../../Class.html">Class</a>&lt;<a class="type" title="" href="../../../lime/media/howlerjs/Howler.html">Howler</a>&gt;</code></p></h3><div class="doc"><p>Handle muting and unmuting globally.</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>muted</code></th><td><p>Is muted or not.</p></td></tr></table></div></div><div class="field "><a name="unload"></a><h3><p><code><span class="label">static</span><a href="#unload"><span class="identifier">unload</span></a> ():<a class="type" title="An abstract type that represents a Class." href="../../../Class.html">Class</a>&lt;<a class="type" title="" href="../../../lime/media/howlerjs/Howler.html">Howler</a>&gt;</code></p></h3><div class="doc"><p>Unload and destroy all currently loaded Howl objects.
@return</p></div></div><div class="field "><a name="volume"></a><h3><p><code><span class="label">static</span><a href="#volume"><span class="identifier">volume</span></a> (<span style="white-space:nowrap">?vol:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../../Float.html">Float</a></span>):<a class="type" title="Dynamic is a special type which is compatible with all other types." href="../../../Dynamic.html">Dynamic</a></code></p></h3><div class="doc"><p>Get/set the global volume for all sounds.</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>vol</code></th><td><p>Volume from 0.0 to 1.0.</p></td></tr></table><p class="javadoc">Returns:</p><div class="indent inline-content"><p>Returns self or current volume.</p></div></div></div></div></div></div></div></div><footer class="section site-footer" style="background:#FAFAFA"><div class="container"><div class="copyright"><p style="color:#777777">&copy; 2017 &nbsp;<a style="color:#777777" href="http://www.openfl.org">http://www.openfl.org</a></p></div></div></footer><script src="../../..//highlighter.js"></script><link href="../../../highlighter.css" rel="stylesheet"/></body></html>

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::if full == ""::
<h1>Haxe API documentation <small ::cond api.isDefined("version")::>version ::api.getValue('version')::</small></h1>
<p>Haxe is an open source toolkit based on a modern, high level, strictly typed programming language, a cross-compiler, a complete cross-platform standard library and ways to access each platform's native capabilities.</p>
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