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// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_display__ShaderData_ShaderData_Impl_
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#define INCLUDED_openfl_display__ShaderData_ShaderData_Impl_
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS2(haxe,io,Bytes)
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HX_DECLARE_CLASS3(openfl,display,_ShaderData,ShaderData_Impl_)
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HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
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HX_DECLARE_CLASS2(openfl,utils,IDataInput)
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HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
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namespace openfl{
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namespace display{
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namespace _ShaderData{
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class HXCPP_CLASS_ATTRIBUTES ShaderData_Impl__obj : public hx::Object
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{
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public:
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typedef hx::Object super;
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typedef ShaderData_Impl__obj OBJ_;
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ShaderData_Impl__obj();
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public:
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enum { _hx_ClassId = 0x2d0424eb };
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void __construct();
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inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="openfl.display._ShaderData.ShaderData_Impl_")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,false,"openfl.display._ShaderData.ShaderData_Impl_"); }
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inline static hx::ObjectPtr< ShaderData_Impl__obj > __new() {
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hx::ObjectPtr< ShaderData_Impl__obj > __this = new ShaderData_Impl__obj();
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__this->__construct();
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return __this;
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}
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inline static hx::ObjectPtr< ShaderData_Impl__obj > __alloc(hx::Ctx *_hx_ctx) {
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ShaderData_Impl__obj *__this = (ShaderData_Impl__obj*)(hx::Ctx::alloc(_hx_ctx, sizeof(ShaderData_Impl__obj), false, "openfl.display._ShaderData.ShaderData_Impl_"));
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*(void **)__this = ShaderData_Impl__obj::_hx_vtable;
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return __this;
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}
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~ShaderData_Impl__obj();
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HX_DO_RTTI_ALL;
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static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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static void __register();
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("ShaderData_Impl_",ef,6d,8d,6b); }
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static ::Dynamic _new( ::openfl::utils::ByteArrayData byteArray);
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static ::Dynamic _new_dyn();
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};
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} // end namespace openfl
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} // end namespace display
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} // end namespace _ShaderData
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#endif /* INCLUDED_openfl_display__ShaderData_ShaderData_Impl_ */
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