changed a bunch of fucking shit

This commit is contained in:
2021-03-24 21:59:05 +01:00
parent 4272c12ec1
commit 5723371944
11 changed files with 278 additions and 33 deletions

View File

@@ -1,5 +1,7 @@
package game;
import openfl.display.DisplayObject;
import game.ui.Console;
import game.entities.Player;
import assets.tilesets.TilesetGeneric;
import assets.tilesets.Tileset;
@@ -11,30 +13,48 @@ import openfl.display.Sprite;
import openfl.ui.Keyboard;
import openfl.events.Event;
import openfl.Assets;
import openfl.display.DisplayObject;
import assets.Scanner;
import assets.HTex;
import openfl.Lib;
import openfl.display.StageDisplayState;
import game.ui.ConVar;
class Game
{
public var stage:Stage;
public var gameLayer:Sprite;
public var uiLayer:Sprite;
public function new(_stage:Stage){
stage = _stage;
Scanner.scanTextureDir();
for(tex in Scanner.textures){
HTex.createTextureObjectFromJSON(tex);
}
gameLayer = new Sprite();
uiLayer = new Sprite();
trace("wattafak");
}
public var player:Player;
public var console:Console = new game.ui.Console();
public function onInit():Void
{
gameLayer = new Sprite();
uiLayer = new Sprite();
stage.addChild(gameLayer);
stage.addChild(uiLayer);
//player.graphics.lineStyle(2,0xFF0000);
//player.graphics.drawRect(0,0,16,16);
// var bitmapData:BitmapData = Assets.getBitmapData("textures/sprites/character.png");
player = new Player();
stage.addChild(player.sprite);
console = new Console();
gameLayer.addChild(player.sprite);
uiLayer.addChild(console);
Console.consoleIndex.devMsg("kankerjood");
ConVar.setCVar("echo", "blaw");
//var sheet:SpriteSheet = new SpriteSheet(sheetData);
//var playerBitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile5"]);
//var someotherbitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile3"]);
@@ -43,20 +63,10 @@ class Game
//TextureData.parseConfig();
//Sys.
}
public static var keys:Array<Bool> = [];
public static var keysLast:Array<Bool> = [];
public function onEnterFrame(e:Event):Void
{
trace(keys);
if( keys[Keyboard.ALTERNATE] && keys[Keyboard.ENTER] && !keysLast[Keyboard.ALTERNATE] && !keysLast[Keyboard.ENTER] ){
if(Lib.current.stage.displayState != StageDisplayState.FULL_SCREEN_INTERACTIVE){
Lib.current.stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
}
else{
Lib.current.stage.displayState = StageDisplayState.NORMAL;
}
}
keysLast = keys;
Input.onEnterFrame();
//player.x++;
//player.y++;
}