Moved and added a bunch of stuff
This commit is contained in:
parent
a07bdb6b99
commit
4f9469ead5
@ -27,7 +27,6 @@ class Main extends Sprite {
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stage.addEventListener(KeyboardEvent.KEY_UP,Input.onKeyIsUp);
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stage.addEventListener(Event.RESIZE,onResize);
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game.onInit();
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//Mode.setVideoMode(1280, 960);
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}
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private function onResize (event:Event):Void {
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@ -1,10 +1,10 @@
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package engine;
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import haxe.Constraints.Function;
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import engine.typedefs.CVar;
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import engine.typedefs.CCmd;
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import engine.enums.CVarType;
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import engine.enums.CVarFlag;
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import engine.typedefs.console.CVar;
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import engine.typedefs.console.CCmd;
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import engine.enums.console.CVarType;
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import engine.enums.console.CVarFlag;
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import game.ui.console.Console;
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@ -3,6 +3,7 @@ package engine;
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import game.ui.console.Console;
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import Sys;
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#if sys
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class HProfiler{
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public static var profilerList:Array<HProfiler> = [];
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public static var profilerMap:Map<String, HProfiler> = [];
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@ -39,3 +40,9 @@ class HProfiler{
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}
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});
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}
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#else
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class HProfiler{
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public static function startProfiling(name:String):Void{}
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public static function stopProfiling(name:String):Void{}
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}
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#end
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@ -1,8 +0,0 @@
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package engine.enums;
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enum CVarType {
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CInt;
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CFloat;
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CString;
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CBool;
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}
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@ -1,4 +1,4 @@
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package engine.enums;
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package engine.enums.console;
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enum CVarFlag{
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FCVAR_ARCHIVE;
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@ -1,9 +1,9 @@
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package engine;
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package engine.enums.console;
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enum CVarType {
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CInt;
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CFloat;
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CString;
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CBool;
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CCmd;
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//CCmd;
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}
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7
hGameTest/src/engine/geom/Geom.hx
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7
hGameTest/src/engine/geom/Geom.hx
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@ -0,0 +1,7 @@
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package engine.geom;
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typedef P2d = {
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x:Float,
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y:Float
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}
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19
hGameTest/src/engine/tools/ToolWindow.hx
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19
hGameTest/src/engine/tools/ToolWindow.hx
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@ -0,0 +1,19 @@
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package engine.tools;
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import openfl.display.Sprite;
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import openfl.display.Window;
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class ToolWindow extends Sprite{
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public var window:Window;
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public function new(){
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super();
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}
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//public function open()
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}
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48
hGameTest/src/engine/tools/ui/UITool.hx
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48
hGameTest/src/engine/tools/ui/UITool.hx
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@ -0,0 +1,48 @@
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package engine.tools.ui;
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import openfl.text.TextField;
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import engine.ui.UIPane;
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import lime.app.Event;
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import openfl.display.Sprite;
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import openfl.Lib;
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import lime.ui.Window;
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import engine.ConVar;
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import game.ui.console.Console;
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//import Lib.application.
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class UITool{
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public static var ccmd_dev_uitool = ConVar.registerCCmd("dev_uitool", (args:Array<String>) -> { open();});
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public static var uiEditorWindow:openfl.display.Window;
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public static var uiEditorSprite:Sprite;
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public static function spawnUIEditorWindow(){
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var secondWindow = Lib.application.createWindow({title: "UI Outliner"});
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if(uiEditorSprite == null){
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uiEditorSprite = new Sprite();
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uiEditorSprite.graphics.beginFill(0x00ff00);
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uiEditorSprite.graphics.drawRect(0,0,1280,960);
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}
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secondWindow.stage.addChild(uiEditorSprite);
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uiEditorWindow = secondWindow;
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secondWindow.onClose.add(()->{
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uiEditorWindow = null;
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});
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var tf:TextField = new TextField();
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for(pane in UIPane.panelist){
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//check if pane is toplevel
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Console.devMsg("Pane: "+ pane.name);
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if(pane.parent == null){
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tf.appendText(pane.name+" \n ");
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}
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}
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uiEditorSprite.addChild(tf);
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}
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public static function open(){
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if(uiEditorWindow == null){
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spawnUIEditorWindow();
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}
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}
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public static function close(){
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}
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}
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@ -1,6 +1,6 @@
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package engine.typedefs;
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package engine.typedefs.console;
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import engine.typedefs.CVar;
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import engine.typedefs.console.CVar;
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typedef CCmd = {
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@ -1,7 +1,7 @@
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package engine.typedefs;
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package engine.typedefs.console;
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import engine.enums.CVarType;
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import engine.enums.CVarFlag;
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import engine.enums.console.CVarType;
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import engine.enums.console.CVarFlag;
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typedef CVar = {
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var name:String;
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@ -1,8 +1,8 @@
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package game.ui;
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package engine.ui;
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import game.ui.UIPane.P2d;
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import engine.geom.Geom.P2d;
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import engine.ui.UIPane.PaneDimensions;
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import openfl.display.DisplayObject;
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import game.ui.UIPane.PaneDimensions;
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class UIElement extends UIPane
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{
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331
hGameTest/src/engine/ui/UIPane.hx
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331
hGameTest/src/engine/ui/UIPane.hx
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@ -0,0 +1,331 @@
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package engine.ui;
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// __ __ _____ ______
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// | | | | / ___ \ | ____|
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// | |____| | | / _\_| | |____
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// | ____ | | | |_ \ | ____|
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// | | | | | \__/ | | |____
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// |__| |__| \______/ |______|
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// file: UIPane.hx
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// author: and.schaafsma@gmail.com
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// purpose: Class for resizable and scalable UI Panels
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// My hope is that this code is so awful I'm never allowed to write UI code again.
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import game.ui.console.Console;
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import openfl.display.Sprite;
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import openfl.display.BitmapData;
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import openfl.display.DisplayObject;
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import openfl.text.TextField;
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import engine.ConVar;
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import engine.geom.Geom.P2d;
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@:enum abstract PaneLayout(Int) {
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var HORIZONTAL = 0;
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var VERTICAL = 1;
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}
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enum PaneAnchor {
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LEFT;
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TOPLEFT;
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TOP;
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TOPRIGHT;
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RIGHT;
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BOTTOMLEFT;
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BOTTOM;
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BOTTOMRIGHT;
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}
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enum ExpandBehavior {
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// ABSOLUTE;
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FACTOR(f:Float);
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// CONTENT;
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STRETCH;
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// FILL;
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// FIT;
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NONE;
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}
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enum PaneAlign {
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START;
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END;
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}
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typedef PaneDimensions = {
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var width:Float;
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var height:Float;
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@:optional var expandBehavior:ExpandBehavior;
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@:optional var minWidth:Float;
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@:optional var minHeight:Float;
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@:optional var maxWidth:Float;
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@:optional var maxHeight:Float;
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}
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typedef PaneProps = {
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dimensions:PaneDimensions,
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layout:PaneLayout
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}
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class UIPane {
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public var name:String;
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public var sprite:Sprite;
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public var x(get, set):Float;
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public var y(get, set):Float;
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function get_x() {
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return sprite.x;
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}
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function set_x(x) {
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return sprite.x = x;
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}
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function get_y() {
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return sprite.y;
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}
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function set_y(y) {
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return sprite.y = y;
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}
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public var dimensions:PaneDimensions;
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public var width(get, set):Float;
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function get_width() {
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return dimensions.width;
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}
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function set_width(width) {
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dimensions.width = width;
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onResize();
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return width;
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}
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public var height(get, set):Float;
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function get_height() {
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return dimensions.height;
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}
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function set_height(height) {
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dimensions.height = height;
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onResize();
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return height;
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}
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public var layout:PaneLayout;
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public var autoArrange:Bool = true;
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public var autoArrangeChildren = true;
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public var expand:Bool;
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public var children:Array<UIPane> = [];
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public var parent:UIPane = null;
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public var align:PaneAlign = START;
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public var maskSprite:Sprite;
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public static var panelist:Array<UIPane> = [];
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public function new(_name:String, _dimensions:PaneDimensions) {
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// Set name
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name = _name;
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// Set dimensions
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if (_dimensions != null) {
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dimensions = _dimensions;
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} else {
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dimensions = {
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width: 0,
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height: 0,
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minWidth: 0,
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minHeight: 0,
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maxWidth: 0,
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maxHeight: 0
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};
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}
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if (name == null || name == "") {
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Console.devMsg("UI Pane name init error");
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}
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// Initialize Sprite
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initSprite();
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// Draw debug pane for visualizing
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drawDebugPane();
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panelist.push(this);
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}
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public static var ccmd_ui_redraw = ConVar.registerCCmd("ui_redraw", (args:Array<String>) -> {
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redrawUIPanes();
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});
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public static function redrawUIPanes() {
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for (pane in panelist) {
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pane.redraw();
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}
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}
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public function getAnchorOffset(anchor:PaneAnchor):P2d {
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switch (anchor) {
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case LEFT:
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return {x: 0, y: (height / 2)};
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case TOPLEFT:
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return {x: 0, y: 0};
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case TOP:
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return {x: width / 2, y: 0};
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case TOPRIGHT:
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return {x: width, y: 0};
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case RIGHT:
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return {x: width, y: height / 2}
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case BOTTOMRIGHT:
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return {x: width, y: height};
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case BOTTOM:
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return {x: width / 2, y: height};
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case BOTTOMLEFT:
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return {x: 0, y: height};
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}
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}
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public function initSprite():Void {
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// Construct Sprite object
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sprite = new Sprite();
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// Draw mask
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maskSprite = new Sprite();
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drawMask();
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sprite.addChild(maskSprite);
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sprite.mask = maskSprite;
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}
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public function drawMask():Void {
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maskSprite.graphics.clear();
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maskSprite.graphics.beginFill(0xffffff);
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maskSprite.graphics.drawRect(0, 0, width, height);
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}
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public function drawDebugPane() {
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// Clear graphics
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sprite.graphics.clear();
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// Create objects we need to draw.
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var label:TextField = new TextField();
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var bmp = new BitmapData(Std.int(width), Std.int(height), true, 0x00000000);
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// Set textfield text to the panel name
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label.text = name;
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// Draw textfield to bitmap
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bmp.draw(label);
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// Draw graphics
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sprite.graphics.beginFill(Std.int(Math.random() * 0xffffff), 0.5);
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sprite.graphics.drawRect(0, 0, dimensions.width, dimensions.height);
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sprite.graphics.beginBitmapFill(bmp, null);
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sprite.graphics.drawRect(0, 0, dimensions.width, dimensions.height);
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// Visualize Anchor Points
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if (false) {
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sprite.graphics.beginFill(Std.int(Math.random() * 0xffffff), 0.5);
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sprite.graphics.drawCircle(getAnchorOffset(TOPLEFT).x, getAnchorOffset(TOPLEFT).y, 5);
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sprite.graphics.drawCircle(getAnchorOffset(TOP).x, getAnchorOffset(TOP).y, 5);
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sprite.graphics.drawCircle(getAnchorOffset(TOPRIGHT).x, getAnchorOffset(TOPRIGHT).y, 5);
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sprite.graphics.drawCircle(getAnchorOffset(RIGHT).x, getAnchorOffset(RIGHT).y, 5);
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sprite.graphics.drawCircle(getAnchorOffset(BOTTOMRIGHT).x, getAnchorOffset(BOTTOMRIGHT).y, 5);
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sprite.graphics.drawCircle(getAnchorOffset(BOTTOM).x, getAnchorOffset(BOTTOM).y, 5);
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sprite.graphics.drawCircle(getAnchorOffset(BOTTOMLEFT).x, getAnchorOffset(BOTTOMLEFT).y, 5);
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sprite.graphics.drawCircle(getAnchorOffset(LEFT).x, getAnchorOffset(LEFT).y, 5);
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}
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}
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public var endOffset:Float = 0;
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public var startOffset:Float = 0;
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public function addChild(child:UIPane) {
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if (child.parent != null)
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throw "Attempting to attach child UIPane that already has a parent";
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children.push(child);
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sprite.addChild(child.sprite);
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child.parent = this;
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if (child.autoArrange && autoArrangeChildren) {
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arrangeChild(child);
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}
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return child;
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}
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public function redraw():Void {
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drawDebugPane();
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drawMask();
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}
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public function onResize() {
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redraw();
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if (autoArrangeChildren) {
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arrangeChildren();
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}
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}
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private function arrangeChild(child:UIPane) {
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// We do not arrange the
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if (!child.autoArrange) {
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return;
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}
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if (endOffset == 0) {
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switch (layout) {
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case HORIZONTAL:
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endOffset = width;
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case VERTICAL:
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endOffset = height;
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}
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}
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var offsetDiff:Float = endOffset - startOffset;
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// Set child dimensions
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switch (child.dimensions.expandBehavior) {
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case STRETCH:
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switch (layout) {
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case HORIZONTAL:
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child.width = offsetDiff;
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child.height = height;
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case VERTICAL:
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child.width = width;
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child.height = offsetDiff;
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}
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case FACTOR(f):
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switch (layout) {
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case HORIZONTAL:
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child.width = width * f;
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child.height = height;
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case VERTICAL:
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child.width = width;
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child.height = height * f;
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}
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default:
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switch (layout) {
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case HORIZONTAL:
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// do some shit
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child.height = height;
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case VERTICAL:
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// do some other shit
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child.width = width;
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default:
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child.height = child.height;
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}
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}
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// Set child position
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switch (child.align) {
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case START:
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switch (layout) {
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case HORIZONTAL:
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child.x = startOffset;
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startOffset += child.width;
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case VERTICAL:
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child.y = startOffset;
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startOffset += child.height;
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}
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case END:
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switch (layout) {
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case HORIZONTAL:
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child.x = endOffset -= child.width;
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case VERTICAL:
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child.y = endOffset -= child.height;
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}
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}
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}
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public function arrangeChildren() {
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// reset offsets
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startOffset = 0;
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endOffset = 0;
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// arrance each child
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for (child in children) {
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arrangeChild(child);
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}
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}
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}
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@ -1,18 +1,23 @@
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package game;
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import engine.HProfiler;
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import game.ui.console.ConsolePane;
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import game.ui.UIPane;
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import engine.typedefs.CVar;
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import game.entities.Player;
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import openfl.display.Stage;
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import openfl.display.Sprite;
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import openfl.events.Event;
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import assets.Scanner;
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import assets.HTex;
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import engine.HProfiler;
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import engine.ConVar;
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import engine.ui.UIPane;
|
||||
import engine.typedefs.console.CVar;
|
||||
import engine.tools.ui.UITool;
|
||||
|
||||
import game.ui.console.ConsolePane;
|
||||
import game.entities.Player;
|
||||
import game.ui.console.Console;
|
||||
|
||||
|
||||
import assets.HTex;
|
||||
import assets.Scanner;
|
||||
|
||||
class Game
|
||||
{
|
||||
public var stage:Stage;
|
||||
@ -20,12 +25,12 @@ class Game
|
||||
public var uiLayer:Sprite;
|
||||
public function new(_stage:Stage){
|
||||
stage = _stage;
|
||||
/*
|
||||
#if PRECACHE_ASSETS & sys
|
||||
Scanner.scanTextureDir();
|
||||
for(tex in Scanner.textures){
|
||||
HTex.createTextureObjectFromJSON(tex);
|
||||
}
|
||||
*/
|
||||
#end
|
||||
gameLayer = new Sprite();
|
||||
uiLayer = new Sprite();
|
||||
trace("wattafak");
|
||||
@ -46,6 +51,7 @@ class Game
|
||||
uiLayer.addChild(console2);
|
||||
uiLayer.addChild(console);
|
||||
HProfiler.startProfiling("frametime");
|
||||
//UITool.spawnUIEditorWindow();
|
||||
}
|
||||
public function onEnterFrame(e:Event):Void
|
||||
{
|
||||
|
||||
@ -1,17 +1,19 @@
|
||||
package game;
|
||||
|
||||
import openfl.text.TextField;
|
||||
import engine.enums.CVarFlag;
|
||||
import engine.typedefs.CCmd;
|
||||
import game.ui.console.Console;
|
||||
import game.video.Mode;
|
||||
import openfl.events.KeyboardEvent;
|
||||
import openfl.ui.Keyboard in Kb;
|
||||
import openfl.Lib;
|
||||
import engine.enums.CVarType;
|
||||
import engine.typedefs.CVar;
|
||||
|
||||
import engine.enums.console.CVarFlag;
|
||||
import engine.enums.console.CVarType;
|
||||
import engine.typedefs.console.CCmd;
|
||||
import engine.typedefs.console.CVar;
|
||||
import engine.ConVar;
|
||||
|
||||
import game.ui.console.Console;
|
||||
import game.video.Mode;
|
||||
|
||||
class Input{
|
||||
public static var keys:Map<Int,Bool> = [];
|
||||
public static var keysLast:Map<Int,Bool> = [];
|
||||
@ -44,6 +46,8 @@ class Input{
|
||||
});
|
||||
public static function onKeyIsDown(e:KeyboardEvent){
|
||||
if(!Std.isOfType(Lib.current.stage.focus,TextField)){
|
||||
// Check if not null so we don't end up cooming all over unallocated memory;
|
||||
if(bindMap[keyNameMap[e.keyCode]] != null)
|
||||
Console.consoleInstance.parseCmd(bindMap[keyNameMap[e.keyCode]]);
|
||||
}
|
||||
if(!keys[e.keyCode]){
|
||||
@ -59,10 +63,13 @@ class Input{
|
||||
}
|
||||
public static function onKeyIsUp(e:KeyboardEvent){
|
||||
if(!Std.isOfType(Lib.current.stage.focus,TextField)){
|
||||
// Make sure we're not checking a null value (this can cause a crash)
|
||||
if(bindMap[keyNameMap[e.keyCode]] != null){
|
||||
if(bindMap[keyNameMap[e.keyCode]].indexOf("+") == 0){
|
||||
Console.consoleInstance.parseCmd(StringTools.replace(bindMap[keyNameMap[e.keyCode]],"+","-"));
|
||||
}
|
||||
}
|
||||
}
|
||||
keys[e.keyCode] = false;
|
||||
}
|
||||
// public static function resolveKeyName(key:Int):String
|
||||
|
||||
@ -1,304 +0,0 @@
|
||||
package game.ui;
|
||||
|
||||
// __ __ _____ ______
|
||||
// | | | | / ___ \ | ____|
|
||||
// | |____| | | / _\_| | |____
|
||||
// | ____ | | | |_ \ | ____|
|
||||
// | | | | | \__/ | | |____
|
||||
// |__| |__| \______/ |______|
|
||||
// file: UIPane.hx
|
||||
// author: and.schaafsma@gmail.com
|
||||
// purpose: Class for resizable and scalable UI Panels
|
||||
|
||||
import openfl.display.Sprite;
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.display.DisplayObject;
|
||||
import openfl.text.TextField;
|
||||
import engine.ConVar;
|
||||
|
||||
typedef P2d = {
|
||||
x:Float,
|
||||
y:Float
|
||||
}
|
||||
@:enum abstract PaneLayout(Int){
|
||||
var HORIZONTAL = 0;
|
||||
var VERTICAL = 1;
|
||||
}
|
||||
enum PaneAnchor{
|
||||
LEFT;
|
||||
TOPLEFT;
|
||||
TOP;
|
||||
TOPRIGHT;
|
||||
RIGHT;
|
||||
BOTTOMLEFT;
|
||||
BOTTOM;
|
||||
BOTTOMRIGHT;
|
||||
}
|
||||
enum ExpandBehavior{
|
||||
ABSOLUTE;
|
||||
FACTOR(f:Float);
|
||||
CONTENT;
|
||||
STRETCH;
|
||||
FILL;
|
||||
FIT;
|
||||
NONE;
|
||||
}
|
||||
enum PaneAlign{
|
||||
START;
|
||||
END;
|
||||
}
|
||||
|
||||
typedef PaneDimensions = {
|
||||
var width:Float;
|
||||
var height:Float;
|
||||
@:optional var expandBehavior:ExpandBehavior;
|
||||
@:optional var minWidth:Float;
|
||||
@:optional var minHeight:Float;
|
||||
@:optional var maxWidth:Float;
|
||||
@:optional var maxHeight:Float;
|
||||
}
|
||||
|
||||
typedef PaneProps = {
|
||||
dimensions:PaneDimensions,
|
||||
layout:PaneLayout
|
||||
}
|
||||
|
||||
class UIPane{
|
||||
public var name:String;
|
||||
public var sprite:Sprite;
|
||||
public var x(get, set):Float;
|
||||
public var y(get, set):Float;
|
||||
function get_x(){ return sprite.x; }
|
||||
function set_x(x){ return sprite.x = x; }
|
||||
function get_y(){ return sprite.y; }
|
||||
function set_y(y){ return sprite.y = y; }
|
||||
public var dimensions:PaneDimensions;
|
||||
public var width(get,set):Float;
|
||||
function get_width(){
|
||||
return dimensions.width;
|
||||
}
|
||||
function set_width(width){
|
||||
dimensions.width = width;
|
||||
onResize();
|
||||
return width;
|
||||
}
|
||||
public var height(get,set):Float;
|
||||
function get_height(){
|
||||
return dimensions.height;
|
||||
}
|
||||
function set_height(height){
|
||||
dimensions.height = height;
|
||||
onResize();
|
||||
return height;
|
||||
}
|
||||
public var layout:PaneLayout;
|
||||
public var autoArrange:Bool = true;
|
||||
public var autoArrangeChildren = true;
|
||||
public var expand:Bool;
|
||||
public var children:Array<UIPane> = [];
|
||||
public var parent:UIPane = null;
|
||||
public var align:PaneAlign = START;
|
||||
public var maskSprite:Sprite;
|
||||
|
||||
public static var panelist:Array<UIPane> = [];
|
||||
public function new(_name:String, _dimensions:PaneDimensions)
|
||||
{
|
||||
// Set name
|
||||
name = _name;
|
||||
// Set dimensions
|
||||
if(_dimensions != null){
|
||||
dimensions = _dimensions;
|
||||
}
|
||||
else{
|
||||
dimensions = {
|
||||
width: 0,
|
||||
height: 0,
|
||||
minWidth: 0,
|
||||
minHeight: 0,
|
||||
maxWidth: 0,
|
||||
maxHeight: 0
|
||||
};
|
||||
}
|
||||
|
||||
// Initialize Sprite
|
||||
initSprite();
|
||||
// Draw debug pane for visualizing
|
||||
drawDebugPane();
|
||||
panelist.push(this);
|
||||
}
|
||||
|
||||
public static var ccmd_ui_redraw = ConVar.registerCCmd("ui_redraw", (args:Array<String>) -> { redrawUIPanes();});
|
||||
public static function redrawUIPanes(){
|
||||
for (pane in panelist){
|
||||
pane.redraw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public function getAnchorOffset(anchor:PaneAnchor):P2d
|
||||
{
|
||||
switch(anchor){
|
||||
case LEFT:
|
||||
return {x:0,y:(height/2)};
|
||||
case TOPLEFT:
|
||||
return {x:0, y:0};
|
||||
case TOP:
|
||||
return {x:width/2,y:0};
|
||||
case TOPRIGHT:
|
||||
return {x:width, y:0};
|
||||
case RIGHT:
|
||||
return {x:width, y:height/2}
|
||||
case BOTTOMRIGHT:
|
||||
return {x:width, y:height};
|
||||
case BOTTOM:
|
||||
return {x:width/2, y:height};
|
||||
case BOTTOMLEFT:
|
||||
return {x:0, y:height};
|
||||
}
|
||||
}
|
||||
public function initSprite():Void
|
||||
{
|
||||
|
||||
// Construct Sprite object
|
||||
sprite = new Sprite();
|
||||
|
||||
// Draw mask
|
||||
maskSprite = new Sprite();
|
||||
drawMask();
|
||||
sprite.addChild(maskSprite);
|
||||
sprite.mask = maskSprite;
|
||||
}
|
||||
|
||||
public function drawMask():Void
|
||||
{
|
||||
maskSprite.graphics.clear();
|
||||
maskSprite.graphics.beginFill(0xffffff);
|
||||
maskSprite.graphics.drawRect(0,0,width,height);
|
||||
}
|
||||
|
||||
|
||||
public function drawDebugPane()
|
||||
{
|
||||
// Clear graphics
|
||||
sprite.graphics.clear();
|
||||
// Create objects we need to draw.
|
||||
var label:TextField = new TextField();
|
||||
var bmp = new BitmapData(Std.int(width),Std.int(height),true,0x00000000);
|
||||
// Set textfield text to the panel name
|
||||
label.text = name;
|
||||
// Draw textfield to bitmap
|
||||
bmp.draw(label);
|
||||
// Draw graphics
|
||||
sprite.graphics.beginFill(Std.int(Math.random()*0xffffff),0.5);
|
||||
sprite.graphics.drawRect(0,0,dimensions.width,dimensions.height);
|
||||
sprite.graphics.beginBitmapFill(bmp,null);
|
||||
sprite.graphics.drawRect(0,0,dimensions.width,dimensions.height);
|
||||
//Visualize Anchor Points
|
||||
if(false){
|
||||
sprite.graphics.beginFill(Std.int(Math.random()*0xffffff),0.5);
|
||||
sprite.graphics.drawCircle(getAnchorOffset(TOPLEFT).x, getAnchorOffset(TOPLEFT).y, 5);
|
||||
sprite.graphics.drawCircle(getAnchorOffset(TOP).x, getAnchorOffset(TOP).y, 5);
|
||||
sprite.graphics.drawCircle(getAnchorOffset(TOPRIGHT).x, getAnchorOffset(TOPRIGHT).y, 5);
|
||||
sprite.graphics.drawCircle(getAnchorOffset(RIGHT).x, getAnchorOffset(RIGHT).y, 5);
|
||||
sprite.graphics.drawCircle(getAnchorOffset(BOTTOMRIGHT).x, getAnchorOffset(BOTTOMRIGHT).y, 5);
|
||||
sprite.graphics.drawCircle(getAnchorOffset(BOTTOM).x, getAnchorOffset(BOTTOM).y, 5);
|
||||
sprite.graphics.drawCircle(getAnchorOffset(BOTTOMLEFT).x, getAnchorOffset(BOTTOMLEFT).y, 5);
|
||||
sprite.graphics.drawCircle(getAnchorOffset(LEFT).x, getAnchorOffset(LEFT).y, 5);
|
||||
}
|
||||
}
|
||||
public var endOffset:Float = 0;
|
||||
public var startOffset:Float = 0;
|
||||
public function addChild(child:UIPane)
|
||||
{
|
||||
if(child.parent != null)
|
||||
throw "Attempting to attach child UIPane that already has a parent";
|
||||
children.push(child);
|
||||
sprite.addChild(child.sprite);
|
||||
child.parent = this;
|
||||
if(child.autoArrange && autoArrangeChildren){
|
||||
arrangeChild(child);
|
||||
}
|
||||
return child;
|
||||
}
|
||||
public function redraw():Void
|
||||
{
|
||||
drawDebugPane();
|
||||
drawMask();
|
||||
}
|
||||
public function onResize(){
|
||||
redraw();
|
||||
if(autoArrangeChildren){
|
||||
arrangeChildren();
|
||||
}
|
||||
}
|
||||
private function arrangeChild(child:UIPane){
|
||||
// We do not arrange the
|
||||
if(!child.autoArrange){
|
||||
return;
|
||||
}
|
||||
if(endOffset == 0){
|
||||
switch(layout){
|
||||
case HORIZONTAL:
|
||||
endOffset = width;
|
||||
case VERTICAL:
|
||||
endOffset = height;
|
||||
}
|
||||
}
|
||||
var offsetDiff:Float = endOffset - startOffset;
|
||||
// Set child dimensions
|
||||
switch(child.dimensions.expandBehavior){
|
||||
case STRETCH:
|
||||
switch(layout){
|
||||
case HORIZONTAL:
|
||||
child.width = offsetDiff;
|
||||
child.height = height;
|
||||
case VERTICAL:
|
||||
child.width = width;
|
||||
child.height = offsetDiff;
|
||||
}
|
||||
case FACTOR(f):
|
||||
switch(layout){
|
||||
case HORIZONTAL:
|
||||
child.width = width*f;
|
||||
child.height = height;
|
||||
case VERTICAL:
|
||||
child.width = width;
|
||||
child.height = height*f;
|
||||
}
|
||||
default:
|
||||
switch(layout){
|
||||
default:
|
||||
child.height = child.height;
|
||||
}
|
||||
}
|
||||
// Set child position
|
||||
switch(child.align){
|
||||
case START:
|
||||
switch (layout){
|
||||
case HORIZONTAL:
|
||||
child.x = startOffset;
|
||||
startOffset += child.width;
|
||||
case VERTICAL:
|
||||
child.y = startOffset;
|
||||
startOffset += child.height;
|
||||
}
|
||||
case END:
|
||||
switch(layout){
|
||||
case HORIZONTAL:
|
||||
child.x = endOffset -= child.width;
|
||||
case VERTICAL:
|
||||
child.y = endOffset -= child.height;
|
||||
}
|
||||
}
|
||||
}
|
||||
public function arrangeChildren(){
|
||||
// reset offsets
|
||||
startOffset = 0;
|
||||
endOffset = 0;
|
||||
// arrance each child
|
||||
for(child in children){
|
||||
arrangeChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,6 +1,5 @@
|
||||
package game.ui.console;
|
||||
|
||||
import engine.enums.CVarFlag;
|
||||
import game.ui.text.TextFormats;
|
||||
import assets.Fonts;
|
||||
import openfl.Lib;
|
||||
@ -11,11 +10,12 @@ import openfl.display.Sprite;
|
||||
import openfl.Assets;
|
||||
import openfl.text.TextFormat;
|
||||
import openfl.text.TextFieldType;
|
||||
import engine.typedefs.CVar;
|
||||
import engine.ConVar;
|
||||
import engine.typedefs.CCmd;
|
||||
import engine.enums.console.CVarFlag;
|
||||
import engine.typedefs.console.CVar;
|
||||
import engine.typedefs.console.CCmd;
|
||||
import game.ui.console.elements.ConsoleInput;
|
||||
|
||||
import engine.ui.UIPane;
|
||||
|
||||
|
||||
class Console extends Sprite{
|
||||
@ -161,16 +161,22 @@ class Console extends Sprite{
|
||||
}
|
||||
public function execCommands(commands:Array<Array<String>>){
|
||||
for(command in commands){
|
||||
// Store command name, value and args
|
||||
var cName:String = command[0];
|
||||
var cValue:String = command[1];
|
||||
var cArgs:Array<String> = command.slice(1);
|
||||
//Check if convar with that name actually exists
|
||||
if(ConVar.isCVar(cName)){
|
||||
//Get reference to convar object
|
||||
var cv:CVar = ConVar.getCVar(command[0]);
|
||||
//Check number of params
|
||||
if(command.length == 1){
|
||||
//No params after the cmd, print help string
|
||||
devMsg(cv.name+" - "+cv.helpString);
|
||||
devMsg(cv.name+" = "+cv.value);
|
||||
}
|
||||
else{
|
||||
//Check for convar type and set value accordingly
|
||||
switch(cv.type){
|
||||
case CInt:
|
||||
ConVar.setCVar(cName,Std.parseInt(cValue));
|
||||
@ -196,9 +202,11 @@ class Console extends Sprite{
|
||||
}
|
||||
|
||||
}
|
||||
//convar is actually a command, run it.
|
||||
else if(ConVar.isCmd(cName)){
|
||||
ConVar.runCmd(cName,cArgs);
|
||||
}
|
||||
//convar doesn't exist
|
||||
else{
|
||||
devMsg("unkown command: "+command[0]);
|
||||
}
|
||||
|
||||
@ -1,6 +1,8 @@
|
||||
package game.ui.console;
|
||||
|
||||
import engine.HProfiler;
|
||||
import engine.ui.UIPane;
|
||||
import engine.ui.UIElement;
|
||||
import openfl.text.TextField;
|
||||
import openfl.display3D.textures.Texture;
|
||||
import openfl.display.Sprite;
|
||||
@ -39,10 +41,20 @@ class ConsolePane extends Sprite{
|
||||
var testInputElement:UIElement = new UIElement("inputelem", {height: 32, width: 300},textField);
|
||||
testInputElement.dimensions.expandBehavior = STRETCH;
|
||||
testInputElement.padding = {x: 8, y: 8};
|
||||
var inputFieldPane:UIPane = new UIPane("input field", {height: 32, width: 3});
|
||||
var inputButtonPane:UIPane = new UIPane("submit button", {height: 32, width: 32});
|
||||
|
||||
inputPane.addChild(testInputElement);
|
||||
var inputButtonPane:UIPane = new UIPane("submit button", {height: 32, width: 32});
|
||||
inputButtonPane.align = END;
|
||||
|
||||
var inputFieldPane:UIPane = new UIPane("input field", {height: 32, width: 3});
|
||||
inputFieldPane.align = START;
|
||||
inputFieldPane.dimensions.expandBehavior = STRETCH;
|
||||
|
||||
inputPane.addChild(inputButtonPane);
|
||||
inputPane.addChild(inputFieldPane);
|
||||
//inputFieldPane.addChild(testInputElement);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
package game.video;
|
||||
|
||||
import engine.ConVar;
|
||||
import engine.typedefs.console.CCmd;
|
||||
import openfl.Lib;
|
||||
import openfl.display.StageDisplayState;
|
||||
|
||||
@ -16,7 +17,7 @@ class Mode
|
||||
switchFsMode(fs);
|
||||
}
|
||||
}
|
||||
public static var cvMatSetVideoMode:engine.typedefs.CCmd = ConVar.registerCCmd("mat_setvideomode",(args:Array<String>)->{
|
||||
public static var cvMatSetVideoMode:CCmd = ConVar.registerCCmd("mat_setvideomode",(args:Array<String>)->{
|
||||
setVideoMode(Std.parseInt(args[0]), Std.parseInt(args[1]), Std.parseInt(args[2]));
|
||||
});
|
||||
public static function switchFsMode(toState:Int = 0){
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user