Moved and added a bunch of stuff

This commit is contained in:
Andreas 2021-06-22 20:02:02 +02:00
parent a07bdb6b99
commit 4f9469ead5
19 changed files with 489 additions and 356 deletions

View File

@ -27,7 +27,6 @@ class Main extends Sprite {
stage.addEventListener(KeyboardEvent.KEY_UP,Input.onKeyIsUp); stage.addEventListener(KeyboardEvent.KEY_UP,Input.onKeyIsUp);
stage.addEventListener(Event.RESIZE,onResize); stage.addEventListener(Event.RESIZE,onResize);
game.onInit(); game.onInit();
//Mode.setVideoMode(1280, 960); //Mode.setVideoMode(1280, 960);
} }
private function onResize (event:Event):Void { private function onResize (event:Event):Void {

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@ -1,10 +1,10 @@
package engine; package engine;
import haxe.Constraints.Function; import haxe.Constraints.Function;
import engine.typedefs.CVar; import engine.typedefs.console.CVar;
import engine.typedefs.CCmd; import engine.typedefs.console.CCmd;
import engine.enums.CVarType; import engine.enums.console.CVarType;
import engine.enums.CVarFlag; import engine.enums.console.CVarFlag;
import game.ui.console.Console; import game.ui.console.Console;

View File

@ -3,6 +3,7 @@ package engine;
import game.ui.console.Console; import game.ui.console.Console;
import Sys; import Sys;
#if sys
class HProfiler{ class HProfiler{
public static var profilerList:Array<HProfiler> = []; public static var profilerList:Array<HProfiler> = [];
public static var profilerMap:Map<String, HProfiler> = []; public static var profilerMap:Map<String, HProfiler> = [];
@ -38,4 +39,10 @@ class HProfiler{
Console.devMsg(profiler.name + ": " + profiler.tDelta + "ms"); Console.devMsg(profiler.name + ": " + profiler.tDelta + "ms");
} }
}); });
} }
#else
class HProfiler{
public static function startProfiling(name:String):Void{}
public static function stopProfiling(name:String):Void{}
}
#end

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@ -1,8 +0,0 @@
package engine.enums;
enum CVarType {
CInt;
CFloat;
CString;
CBool;
}

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@ -1,4 +1,4 @@
package engine.enums; package engine.enums.console;
enum CVarFlag{ enum CVarFlag{
FCVAR_ARCHIVE; FCVAR_ARCHIVE;

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@ -1,9 +1,9 @@
package engine; package engine.enums.console;
enum CVarType { enum CVarType {
CInt; CInt;
CFloat; CFloat;
CString; CString;
CBool; CBool;
CCmd; //CCmd;
} }

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@ -0,0 +1,7 @@
package engine.geom;
typedef P2d = {
x:Float,
y:Float
}

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@ -0,0 +1,19 @@
package engine.tools;
import openfl.display.Sprite;
import openfl.display.Window;
class ToolWindow extends Sprite{
public var window:Window;
public function new(){
super();
}
//public function open()
}

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@ -0,0 +1,48 @@
package engine.tools.ui;
import openfl.text.TextField;
import engine.ui.UIPane;
import lime.app.Event;
import openfl.display.Sprite;
import openfl.Lib;
import lime.ui.Window;
import engine.ConVar;
import game.ui.console.Console;
//import Lib.application.
class UITool{
public static var ccmd_dev_uitool = ConVar.registerCCmd("dev_uitool", (args:Array<String>) -> { open();});
public static var uiEditorWindow:openfl.display.Window;
public static var uiEditorSprite:Sprite;
public static function spawnUIEditorWindow(){
var secondWindow = Lib.application.createWindow({title: "UI Outliner"});
if(uiEditorSprite == null){
uiEditorSprite = new Sprite();
uiEditorSprite.graphics.beginFill(0x00ff00);
uiEditorSprite.graphics.drawRect(0,0,1280,960);
}
secondWindow.stage.addChild(uiEditorSprite);
uiEditorWindow = secondWindow;
secondWindow.onClose.add(()->{
uiEditorWindow = null;
});
var tf:TextField = new TextField();
for(pane in UIPane.panelist){
//check if pane is toplevel
Console.devMsg("Pane: "+ pane.name);
if(pane.parent == null){
tf.appendText(pane.name+" \n ");
}
}
uiEditorSprite.addChild(tf);
}
public static function open(){
if(uiEditorWindow == null){
spawnUIEditorWindow();
}
}
public static function close(){
}
}

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@ -1,6 +1,6 @@
package engine.typedefs; package engine.typedefs.console;
import engine.typedefs.CVar; import engine.typedefs.console.CVar;
typedef CCmd = { typedef CCmd = {

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@ -1,7 +1,7 @@
package engine.typedefs; package engine.typedefs.console;
import engine.enums.CVarType; import engine.enums.console.CVarType;
import engine.enums.CVarFlag; import engine.enums.console.CVarFlag;
typedef CVar = { typedef CVar = {
var name:String; var name:String;

View File

@ -1,8 +1,8 @@
package game.ui; package engine.ui;
import game.ui.UIPane.P2d; import engine.geom.Geom.P2d;
import engine.ui.UIPane.PaneDimensions;
import openfl.display.DisplayObject; import openfl.display.DisplayObject;
import game.ui.UIPane.PaneDimensions;
class UIElement extends UIPane class UIElement extends UIPane
{ {

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@ -0,0 +1,331 @@
package engine.ui;
// __ __ _____ ______
// | | | | / ___ \ | ____|
// | |____| | | / _\_| | |____
// | ____ | | | |_ \ | ____|
// | | | | | \__/ | | |____
// |__| |__| \______/ |______|
// file: UIPane.hx
// author: and.schaafsma@gmail.com
// purpose: Class for resizable and scalable UI Panels
// My hope is that this code is so awful I'm never allowed to write UI code again.
import game.ui.console.Console;
import openfl.display.Sprite;
import openfl.display.BitmapData;
import openfl.display.DisplayObject;
import openfl.text.TextField;
import engine.ConVar;
import engine.geom.Geom.P2d;
@:enum abstract PaneLayout(Int) {
var HORIZONTAL = 0;
var VERTICAL = 1;
}
enum PaneAnchor {
LEFT;
TOPLEFT;
TOP;
TOPRIGHT;
RIGHT;
BOTTOMLEFT;
BOTTOM;
BOTTOMRIGHT;
}
enum ExpandBehavior {
// ABSOLUTE;
FACTOR(f:Float);
// CONTENT;
STRETCH;
// FILL;
// FIT;
NONE;
}
enum PaneAlign {
START;
END;
}
typedef PaneDimensions = {
var width:Float;
var height:Float;
@:optional var expandBehavior:ExpandBehavior;
@:optional var minWidth:Float;
@:optional var minHeight:Float;
@:optional var maxWidth:Float;
@:optional var maxHeight:Float;
}
typedef PaneProps = {
dimensions:PaneDimensions,
layout:PaneLayout
}
class UIPane {
public var name:String;
public var sprite:Sprite;
public var x(get, set):Float;
public var y(get, set):Float;
function get_x() {
return sprite.x;
}
function set_x(x) {
return sprite.x = x;
}
function get_y() {
return sprite.y;
}
function set_y(y) {
return sprite.y = y;
}
public var dimensions:PaneDimensions;
public var width(get, set):Float;
function get_width() {
return dimensions.width;
}
function set_width(width) {
dimensions.width = width;
onResize();
return width;
}
public var height(get, set):Float;
function get_height() {
return dimensions.height;
}
function set_height(height) {
dimensions.height = height;
onResize();
return height;
}
public var layout:PaneLayout;
public var autoArrange:Bool = true;
public var autoArrangeChildren = true;
public var expand:Bool;
public var children:Array<UIPane> = [];
public var parent:UIPane = null;
public var align:PaneAlign = START;
public var maskSprite:Sprite;
public static var panelist:Array<UIPane> = [];
public function new(_name:String, _dimensions:PaneDimensions) {
// Set name
name = _name;
// Set dimensions
if (_dimensions != null) {
dimensions = _dimensions;
} else {
dimensions = {
width: 0,
height: 0,
minWidth: 0,
minHeight: 0,
maxWidth: 0,
maxHeight: 0
};
}
if (name == null || name == "") {
Console.devMsg("UI Pane name init error");
}
// Initialize Sprite
initSprite();
// Draw debug pane for visualizing
drawDebugPane();
panelist.push(this);
}
public static var ccmd_ui_redraw = ConVar.registerCCmd("ui_redraw", (args:Array<String>) -> {
redrawUIPanes();
});
public static function redrawUIPanes() {
for (pane in panelist) {
pane.redraw();
}
}
public function getAnchorOffset(anchor:PaneAnchor):P2d {
switch (anchor) {
case LEFT:
return {x: 0, y: (height / 2)};
case TOPLEFT:
return {x: 0, y: 0};
case TOP:
return {x: width / 2, y: 0};
case TOPRIGHT:
return {x: width, y: 0};
case RIGHT:
return {x: width, y: height / 2}
case BOTTOMRIGHT:
return {x: width, y: height};
case BOTTOM:
return {x: width / 2, y: height};
case BOTTOMLEFT:
return {x: 0, y: height};
}
}
public function initSprite():Void {
// Construct Sprite object
sprite = new Sprite();
// Draw mask
maskSprite = new Sprite();
drawMask();
sprite.addChild(maskSprite);
sprite.mask = maskSprite;
}
public function drawMask():Void {
maskSprite.graphics.clear();
maskSprite.graphics.beginFill(0xffffff);
maskSprite.graphics.drawRect(0, 0, width, height);
}
public function drawDebugPane() {
// Clear graphics
sprite.graphics.clear();
// Create objects we need to draw.
var label:TextField = new TextField();
var bmp = new BitmapData(Std.int(width), Std.int(height), true, 0x00000000);
// Set textfield text to the panel name
label.text = name;
// Draw textfield to bitmap
bmp.draw(label);
// Draw graphics
sprite.graphics.beginFill(Std.int(Math.random() * 0xffffff), 0.5);
sprite.graphics.drawRect(0, 0, dimensions.width, dimensions.height);
sprite.graphics.beginBitmapFill(bmp, null);
sprite.graphics.drawRect(0, 0, dimensions.width, dimensions.height);
// Visualize Anchor Points
if (false) {
sprite.graphics.beginFill(Std.int(Math.random() * 0xffffff), 0.5);
sprite.graphics.drawCircle(getAnchorOffset(TOPLEFT).x, getAnchorOffset(TOPLEFT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(TOP).x, getAnchorOffset(TOP).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(TOPRIGHT).x, getAnchorOffset(TOPRIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(RIGHT).x, getAnchorOffset(RIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOMRIGHT).x, getAnchorOffset(BOTTOMRIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOM).x, getAnchorOffset(BOTTOM).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOMLEFT).x, getAnchorOffset(BOTTOMLEFT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(LEFT).x, getAnchorOffset(LEFT).y, 5);
}
}
public var endOffset:Float = 0;
public var startOffset:Float = 0;
public function addChild(child:UIPane) {
if (child.parent != null)
throw "Attempting to attach child UIPane that already has a parent";
children.push(child);
sprite.addChild(child.sprite);
child.parent = this;
if (child.autoArrange && autoArrangeChildren) {
arrangeChild(child);
}
return child;
}
public function redraw():Void {
drawDebugPane();
drawMask();
}
public function onResize() {
redraw();
if (autoArrangeChildren) {
arrangeChildren();
}
}
private function arrangeChild(child:UIPane) {
// We do not arrange the
if (!child.autoArrange) {
return;
}
if (endOffset == 0) {
switch (layout) {
case HORIZONTAL:
endOffset = width;
case VERTICAL:
endOffset = height;
}
}
var offsetDiff:Float = endOffset - startOffset;
// Set child dimensions
switch (child.dimensions.expandBehavior) {
case STRETCH:
switch (layout) {
case HORIZONTAL:
child.width = offsetDiff;
child.height = height;
case VERTICAL:
child.width = width;
child.height = offsetDiff;
}
case FACTOR(f):
switch (layout) {
case HORIZONTAL:
child.width = width * f;
child.height = height;
case VERTICAL:
child.width = width;
child.height = height * f;
}
default:
switch (layout) {
case HORIZONTAL:
// do some shit
child.height = height;
case VERTICAL:
// do some other shit
child.width = width;
default:
child.height = child.height;
}
}
// Set child position
switch (child.align) {
case START:
switch (layout) {
case HORIZONTAL:
child.x = startOffset;
startOffset += child.width;
case VERTICAL:
child.y = startOffset;
startOffset += child.height;
}
case END:
switch (layout) {
case HORIZONTAL:
child.x = endOffset -= child.width;
case VERTICAL:
child.y = endOffset -= child.height;
}
}
}
public function arrangeChildren() {
// reset offsets
startOffset = 0;
endOffset = 0;
// arrance each child
for (child in children) {
arrangeChild(child);
}
}
}

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@ -1,18 +1,23 @@
package game; package game;
import engine.HProfiler;
import game.ui.console.ConsolePane;
import game.ui.UIPane;
import engine.typedefs.CVar;
import game.entities.Player;
import openfl.display.Stage; import openfl.display.Stage;
import openfl.display.Sprite; import openfl.display.Sprite;
import openfl.events.Event; import openfl.events.Event;
import assets.Scanner;
import assets.HTex; import engine.HProfiler;
import engine.ConVar; import engine.ConVar;
import engine.ui.UIPane;
import engine.typedefs.console.CVar;
import engine.tools.ui.UITool;
import game.ui.console.ConsolePane;
import game.entities.Player;
import game.ui.console.Console; import game.ui.console.Console;
import assets.HTex;
import assets.Scanner;
class Game class Game
{ {
public var stage:Stage; public var stage:Stage;
@ -20,12 +25,12 @@ class Game
public var uiLayer:Sprite; public var uiLayer:Sprite;
public function new(_stage:Stage){ public function new(_stage:Stage){
stage = _stage; stage = _stage;
/* #if PRECACHE_ASSETS & sys
Scanner.scanTextureDir(); Scanner.scanTextureDir();
for(tex in Scanner.textures){ for(tex in Scanner.textures){
HTex.createTextureObjectFromJSON(tex); HTex.createTextureObjectFromJSON(tex);
} }
*/ #end
gameLayer = new Sprite(); gameLayer = new Sprite();
uiLayer = new Sprite(); uiLayer = new Sprite();
trace("wattafak"); trace("wattafak");
@ -46,6 +51,7 @@ class Game
uiLayer.addChild(console2); uiLayer.addChild(console2);
uiLayer.addChild(console); uiLayer.addChild(console);
HProfiler.startProfiling("frametime"); HProfiler.startProfiling("frametime");
//UITool.spawnUIEditorWindow();
} }
public function onEnterFrame(e:Event):Void public function onEnterFrame(e:Event):Void
{ {

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@ -1,17 +1,19 @@
package game; package game;
import openfl.text.TextField; import openfl.text.TextField;
import engine.enums.CVarFlag;
import engine.typedefs.CCmd;
import game.ui.console.Console;
import game.video.Mode;
import openfl.events.KeyboardEvent; import openfl.events.KeyboardEvent;
import openfl.ui.Keyboard in Kb; import openfl.ui.Keyboard in Kb;
import openfl.Lib; import openfl.Lib;
import engine.enums.CVarType;
import engine.typedefs.CVar; import engine.enums.console.CVarFlag;
import engine.enums.console.CVarType;
import engine.typedefs.console.CCmd;
import engine.typedefs.console.CVar;
import engine.ConVar; import engine.ConVar;
import game.ui.console.Console;
import game.video.Mode;
class Input{ class Input{
public static var keys:Map<Int,Bool> = []; public static var keys:Map<Int,Bool> = [];
public static var keysLast:Map<Int,Bool> = []; public static var keysLast:Map<Int,Bool> = [];
@ -44,7 +46,9 @@ class Input{
}); });
public static function onKeyIsDown(e:KeyboardEvent){ public static function onKeyIsDown(e:KeyboardEvent){
if(!Std.isOfType(Lib.current.stage.focus,TextField)){ if(!Std.isOfType(Lib.current.stage.focus,TextField)){
Console.consoleInstance.parseCmd(bindMap[keyNameMap[e.keyCode]]); // Check if not null so we don't end up cooming all over unallocated memory;
if(bindMap[keyNameMap[e.keyCode]] != null)
Console.consoleInstance.parseCmd(bindMap[keyNameMap[e.keyCode]]);
} }
if(!keys[e.keyCode]){ if(!keys[e.keyCode]){
if(cv_debugKeys.value == 1) if(cv_debugKeys.value == 1)
@ -59,8 +63,11 @@ class Input{
} }
public static function onKeyIsUp(e:KeyboardEvent){ public static function onKeyIsUp(e:KeyboardEvent){
if(!Std.isOfType(Lib.current.stage.focus,TextField)){ if(!Std.isOfType(Lib.current.stage.focus,TextField)){
if(bindMap[keyNameMap[e.keyCode]].indexOf("+") == 0){ // Make sure we're not checking a null value (this can cause a crash)
Console.consoleInstance.parseCmd(StringTools.replace(bindMap[keyNameMap[e.keyCode]],"+","-")); if(bindMap[keyNameMap[e.keyCode]] != null){
if(bindMap[keyNameMap[e.keyCode]].indexOf("+") == 0){
Console.consoleInstance.parseCmd(StringTools.replace(bindMap[keyNameMap[e.keyCode]],"+","-"));
}
} }
} }
keys[e.keyCode] = false; keys[e.keyCode] = false;

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@ -1,304 +0,0 @@
package game.ui;
// __ __ _____ ______
// | | | | / ___ \ | ____|
// | |____| | | / _\_| | |____
// | ____ | | | |_ \ | ____|
// | | | | | \__/ | | |____
// |__| |__| \______/ |______|
// file: UIPane.hx
// author: and.schaafsma@gmail.com
// purpose: Class for resizable and scalable UI Panels
import openfl.display.Sprite;
import openfl.display.BitmapData;
import openfl.display.DisplayObject;
import openfl.text.TextField;
import engine.ConVar;
typedef P2d = {
x:Float,
y:Float
}
@:enum abstract PaneLayout(Int){
var HORIZONTAL = 0;
var VERTICAL = 1;
}
enum PaneAnchor{
LEFT;
TOPLEFT;
TOP;
TOPRIGHT;
RIGHT;
BOTTOMLEFT;
BOTTOM;
BOTTOMRIGHT;
}
enum ExpandBehavior{
ABSOLUTE;
FACTOR(f:Float);
CONTENT;
STRETCH;
FILL;
FIT;
NONE;
}
enum PaneAlign{
START;
END;
}
typedef PaneDimensions = {
var width:Float;
var height:Float;
@:optional var expandBehavior:ExpandBehavior;
@:optional var minWidth:Float;
@:optional var minHeight:Float;
@:optional var maxWidth:Float;
@:optional var maxHeight:Float;
}
typedef PaneProps = {
dimensions:PaneDimensions,
layout:PaneLayout
}
class UIPane{
public var name:String;
public var sprite:Sprite;
public var x(get, set):Float;
public var y(get, set):Float;
function get_x(){ return sprite.x; }
function set_x(x){ return sprite.x = x; }
function get_y(){ return sprite.y; }
function set_y(y){ return sprite.y = y; }
public var dimensions:PaneDimensions;
public var width(get,set):Float;
function get_width(){
return dimensions.width;
}
function set_width(width){
dimensions.width = width;
onResize();
return width;
}
public var height(get,set):Float;
function get_height(){
return dimensions.height;
}
function set_height(height){
dimensions.height = height;
onResize();
return height;
}
public var layout:PaneLayout;
public var autoArrange:Bool = true;
public var autoArrangeChildren = true;
public var expand:Bool;
public var children:Array<UIPane> = [];
public var parent:UIPane = null;
public var align:PaneAlign = START;
public var maskSprite:Sprite;
public static var panelist:Array<UIPane> = [];
public function new(_name:String, _dimensions:PaneDimensions)
{
// Set name
name = _name;
// Set dimensions
if(_dimensions != null){
dimensions = _dimensions;
}
else{
dimensions = {
width: 0,
height: 0,
minWidth: 0,
minHeight: 0,
maxWidth: 0,
maxHeight: 0
};
}
// Initialize Sprite
initSprite();
// Draw debug pane for visualizing
drawDebugPane();
panelist.push(this);
}
public static var ccmd_ui_redraw = ConVar.registerCCmd("ui_redraw", (args:Array<String>) -> { redrawUIPanes();});
public static function redrawUIPanes(){
for (pane in panelist){
pane.redraw();
}
}
public function getAnchorOffset(anchor:PaneAnchor):P2d
{
switch(anchor){
case LEFT:
return {x:0,y:(height/2)};
case TOPLEFT:
return {x:0, y:0};
case TOP:
return {x:width/2,y:0};
case TOPRIGHT:
return {x:width, y:0};
case RIGHT:
return {x:width, y:height/2}
case BOTTOMRIGHT:
return {x:width, y:height};
case BOTTOM:
return {x:width/2, y:height};
case BOTTOMLEFT:
return {x:0, y:height};
}
}
public function initSprite():Void
{
// Construct Sprite object
sprite = new Sprite();
// Draw mask
maskSprite = new Sprite();
drawMask();
sprite.addChild(maskSprite);
sprite.mask = maskSprite;
}
public function drawMask():Void
{
maskSprite.graphics.clear();
maskSprite.graphics.beginFill(0xffffff);
maskSprite.graphics.drawRect(0,0,width,height);
}
public function drawDebugPane()
{
// Clear graphics
sprite.graphics.clear();
// Create objects we need to draw.
var label:TextField = new TextField();
var bmp = new BitmapData(Std.int(width),Std.int(height),true,0x00000000);
// Set textfield text to the panel name
label.text = name;
// Draw textfield to bitmap
bmp.draw(label);
// Draw graphics
sprite.graphics.beginFill(Std.int(Math.random()*0xffffff),0.5);
sprite.graphics.drawRect(0,0,dimensions.width,dimensions.height);
sprite.graphics.beginBitmapFill(bmp,null);
sprite.graphics.drawRect(0,0,dimensions.width,dimensions.height);
//Visualize Anchor Points
if(false){
sprite.graphics.beginFill(Std.int(Math.random()*0xffffff),0.5);
sprite.graphics.drawCircle(getAnchorOffset(TOPLEFT).x, getAnchorOffset(TOPLEFT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(TOP).x, getAnchorOffset(TOP).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(TOPRIGHT).x, getAnchorOffset(TOPRIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(RIGHT).x, getAnchorOffset(RIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOMRIGHT).x, getAnchorOffset(BOTTOMRIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOM).x, getAnchorOffset(BOTTOM).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOMLEFT).x, getAnchorOffset(BOTTOMLEFT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(LEFT).x, getAnchorOffset(LEFT).y, 5);
}
}
public var endOffset:Float = 0;
public var startOffset:Float = 0;
public function addChild(child:UIPane)
{
if(child.parent != null)
throw "Attempting to attach child UIPane that already has a parent";
children.push(child);
sprite.addChild(child.sprite);
child.parent = this;
if(child.autoArrange && autoArrangeChildren){
arrangeChild(child);
}
return child;
}
public function redraw():Void
{
drawDebugPane();
drawMask();
}
public function onResize(){
redraw();
if(autoArrangeChildren){
arrangeChildren();
}
}
private function arrangeChild(child:UIPane){
// We do not arrange the
if(!child.autoArrange){
return;
}
if(endOffset == 0){
switch(layout){
case HORIZONTAL:
endOffset = width;
case VERTICAL:
endOffset = height;
}
}
var offsetDiff:Float = endOffset - startOffset;
// Set child dimensions
switch(child.dimensions.expandBehavior){
case STRETCH:
switch(layout){
case HORIZONTAL:
child.width = offsetDiff;
child.height = height;
case VERTICAL:
child.width = width;
child.height = offsetDiff;
}
case FACTOR(f):
switch(layout){
case HORIZONTAL:
child.width = width*f;
child.height = height;
case VERTICAL:
child.width = width;
child.height = height*f;
}
default:
switch(layout){
default:
child.height = child.height;
}
}
// Set child position
switch(child.align){
case START:
switch (layout){
case HORIZONTAL:
child.x = startOffset;
startOffset += child.width;
case VERTICAL:
child.y = startOffset;
startOffset += child.height;
}
case END:
switch(layout){
case HORIZONTAL:
child.x = endOffset -= child.width;
case VERTICAL:
child.y = endOffset -= child.height;
}
}
}
public function arrangeChildren(){
// reset offsets
startOffset = 0;
endOffset = 0;
// arrance each child
for(child in children){
arrangeChild(child);
}
}
}

View File

@ -1,6 +1,5 @@
package game.ui.console; package game.ui.console;
import engine.enums.CVarFlag;
import game.ui.text.TextFormats; import game.ui.text.TextFormats;
import assets.Fonts; import assets.Fonts;
import openfl.Lib; import openfl.Lib;
@ -11,11 +10,12 @@ import openfl.display.Sprite;
import openfl.Assets; import openfl.Assets;
import openfl.text.TextFormat; import openfl.text.TextFormat;
import openfl.text.TextFieldType; import openfl.text.TextFieldType;
import engine.typedefs.CVar;
import engine.ConVar; import engine.ConVar;
import engine.typedefs.CCmd; import engine.enums.console.CVarFlag;
import engine.typedefs.console.CVar;
import engine.typedefs.console.CCmd;
import game.ui.console.elements.ConsoleInput; import game.ui.console.elements.ConsoleInput;
import engine.ui.UIPane;
class Console extends Sprite{ class Console extends Sprite{
@ -161,16 +161,22 @@ class Console extends Sprite{
} }
public function execCommands(commands:Array<Array<String>>){ public function execCommands(commands:Array<Array<String>>){
for(command in commands){ for(command in commands){
// Store command name, value and args
var cName:String = command[0]; var cName:String = command[0];
var cValue:String = command[1]; var cValue:String = command[1];
var cArgs:Array<String> = command.slice(1); var cArgs:Array<String> = command.slice(1);
//Check if convar with that name actually exists
if(ConVar.isCVar(cName)){ if(ConVar.isCVar(cName)){
//Get reference to convar object
var cv:CVar = ConVar.getCVar(command[0]); var cv:CVar = ConVar.getCVar(command[0]);
//Check number of params
if(command.length == 1){ if(command.length == 1){
//No params after the cmd, print help string
devMsg(cv.name+" - "+cv.helpString); devMsg(cv.name+" - "+cv.helpString);
devMsg(cv.name+" = "+cv.value); devMsg(cv.name+" = "+cv.value);
} }
else{ else{
//Check for convar type and set value accordingly
switch(cv.type){ switch(cv.type){
case CInt: case CInt:
ConVar.setCVar(cName,Std.parseInt(cValue)); ConVar.setCVar(cName,Std.parseInt(cValue));
@ -196,9 +202,11 @@ class Console extends Sprite{
} }
} }
//convar is actually a command, run it.
else if(ConVar.isCmd(cName)){ else if(ConVar.isCmd(cName)){
ConVar.runCmd(cName,cArgs); ConVar.runCmd(cName,cArgs);
} }
//convar doesn't exist
else{ else{
devMsg("unkown command: "+command[0]); devMsg("unkown command: "+command[0]);
} }

View File

@ -1,6 +1,8 @@
package game.ui.console; package game.ui.console;
import engine.HProfiler; import engine.HProfiler;
import engine.ui.UIPane;
import engine.ui.UIElement;
import openfl.text.TextField; import openfl.text.TextField;
import openfl.display3D.textures.Texture; import openfl.display3D.textures.Texture;
import openfl.display.Sprite; import openfl.display.Sprite;
@ -29,7 +31,7 @@ class ConsolePane extends Sprite{
testPane.addChild(titlebarPane); testPane.addChild(titlebarPane);
testPane.addChild(inputPane); testPane.addChild(inputPane);
testPane.addChild(outputPane); testPane.addChild(outputPane);
var textField:TextField = new TextField(); var textField:TextField = new TextField();
@ -39,10 +41,20 @@ class ConsolePane extends Sprite{
var testInputElement:UIElement = new UIElement("inputelem", {height: 32, width: 300},textField); var testInputElement:UIElement = new UIElement("inputelem", {height: 32, width: 300},textField);
testInputElement.dimensions.expandBehavior = STRETCH; testInputElement.dimensions.expandBehavior = STRETCH;
testInputElement.padding = {x: 8, y: 8}; testInputElement.padding = {x: 8, y: 8};
var inputFieldPane:UIPane = new UIPane("input field", {height: 32, width: 3});
var inputButtonPane:UIPane = new UIPane("submit button", {height: 32, width: 32});
inputPane.addChild(testInputElement); var inputButtonPane:UIPane = new UIPane("submit button", {height: 32, width: 32});
inputButtonPane.align = END;
var inputFieldPane:UIPane = new UIPane("input field", {height: 32, width: 3});
inputFieldPane.align = START;
inputFieldPane.dimensions.expandBehavior = STRETCH;
inputPane.addChild(inputButtonPane);
inputPane.addChild(inputFieldPane);
//inputFieldPane.addChild(testInputElement);

View File

@ -1,6 +1,7 @@
package game.video; package game.video;
import engine.ConVar; import engine.ConVar;
import engine.typedefs.console.CCmd;
import openfl.Lib; import openfl.Lib;
import openfl.display.StageDisplayState; import openfl.display.StageDisplayState;
@ -16,7 +17,7 @@ class Mode
switchFsMode(fs); switchFsMode(fs);
} }
} }
public static var cvMatSetVideoMode:engine.typedefs.CCmd = ConVar.registerCCmd("mat_setvideomode",(args:Array<String>)->{ public static var cvMatSetVideoMode:CCmd = ConVar.registerCCmd("mat_setvideomode",(args:Array<String>)->{
setVideoMode(Std.parseInt(args[0]), Std.parseInt(args[1]), Std.parseInt(args[2])); setVideoMode(Std.parseInt(args[0]), Std.parseInt(args[1]), Std.parseInt(args[2]));
}); });
public static function switchFsMode(toState:Int = 0){ public static function switchFsMode(toState:Int = 0){