Moved and added a bunch of stuff
This commit is contained in:
@@ -1,18 +1,23 @@
|
||||
package game;
|
||||
|
||||
import engine.HProfiler;
|
||||
import game.ui.console.ConsolePane;
|
||||
import game.ui.UIPane;
|
||||
import engine.typedefs.CVar;
|
||||
import game.entities.Player;
|
||||
import openfl.display.Stage;
|
||||
import openfl.display.Sprite;
|
||||
import openfl.events.Event;
|
||||
import assets.Scanner;
|
||||
import assets.HTex;
|
||||
|
||||
import engine.HProfiler;
|
||||
import engine.ConVar;
|
||||
import engine.ui.UIPane;
|
||||
import engine.typedefs.console.CVar;
|
||||
import engine.tools.ui.UITool;
|
||||
|
||||
import game.ui.console.ConsolePane;
|
||||
import game.entities.Player;
|
||||
import game.ui.console.Console;
|
||||
|
||||
|
||||
import assets.HTex;
|
||||
import assets.Scanner;
|
||||
|
||||
class Game
|
||||
{
|
||||
public var stage:Stage;
|
||||
@@ -20,12 +25,12 @@ class Game
|
||||
public var uiLayer:Sprite;
|
||||
public function new(_stage:Stage){
|
||||
stage = _stage;
|
||||
/*
|
||||
#if PRECACHE_ASSETS & sys
|
||||
Scanner.scanTextureDir();
|
||||
for(tex in Scanner.textures){
|
||||
HTex.createTextureObjectFromJSON(tex);
|
||||
}
|
||||
*/
|
||||
#end
|
||||
gameLayer = new Sprite();
|
||||
uiLayer = new Sprite();
|
||||
trace("wattafak");
|
||||
@@ -46,6 +51,7 @@ class Game
|
||||
uiLayer.addChild(console2);
|
||||
uiLayer.addChild(console);
|
||||
HProfiler.startProfiling("frametime");
|
||||
//UITool.spawnUIEditorWindow();
|
||||
}
|
||||
public function onEnterFrame(e:Event):Void
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user