Moved ConVar related files to engine
This commit is contained in:
@@ -7,7 +7,7 @@ import openfl.display.Sprite;
|
||||
import openfl.events.Event;
|
||||
import assets.Scanner;
|
||||
import assets.HTex;
|
||||
import game.ui.ConVar;
|
||||
import engine.ConVar;
|
||||
import game.ui.console.Console;
|
||||
|
||||
class Game
|
||||
@@ -41,20 +41,9 @@ class Game
|
||||
uiLayer = new Sprite();
|
||||
stage.addChild(gameLayer);
|
||||
stage.addChild(uiLayer);
|
||||
//player.graphics.lineStyle(2,0xFF0000);
|
||||
//player.graphics.drawRect(0,0,16,16);
|
||||
// var bitmapData:BitmapData = Assets.getBitmapData("textures/sprites/character.png");
|
||||
//player = new Player();
|
||||
//gameLayer.addChild(player.sprite);
|
||||
uiLayer.addChild(console);
|
||||
var cvar_cl_kankerlow:CVar = ConVar.registerCVar("cl_kankerlow", CInt, 10, FCVAR_ARCHIVE, "is de speler een kankerlow?",null,false,false,0,0,false);
|
||||
//var sheet:SpriteSheet = new SpriteSheet(sheetData);
|
||||
//var playerBitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile5"]);
|
||||
//var someotherbitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile3"]);
|
||||
//playerBitmap.scaleX = playerBitmap.scaleY = 10;
|
||||
//player.addChild(playerBitmap);
|
||||
//TextureData.parseConfig();
|
||||
//Sys.
|
||||
//var cvar_cl_kankerlow:CVar = ConVar.registerCVar("cl_kankerlow", CInt, 10, FCVAR_ARCHIVE, "is de speler een kankerlow?",null,false,false,0,0,false);
|
||||
|
||||
}
|
||||
public function onEnterFrame(e:Event):Void
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user