implemented cvar, ccmd and parsing console input
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@@ -1,5 +1,9 @@
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package game;
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import engine.typedefs.CCmd;
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import engine.enums.CVarFlag;
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import engine.enums.CVarType;
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import engine.typedefs.CVar;
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import openfl.display.DisplayObject;
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import game.ui.Console;
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import game.entities.Player;
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@@ -50,11 +54,9 @@ class Game
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//player.graphics.drawRect(0,0,16,16);
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// var bitmapData:BitmapData = Assets.getBitmapData("textures/sprites/character.png");
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player = new Player();
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console = new Console();
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gameLayer.addChild(player.sprite);
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uiLayer.addChild(console);
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Console.consoleIndex.devMsg("kankerjood");
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ConVar.setCVar("echo", "blaw");
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var cvar:CVar = ConVar.registerCVar("cl_kankerlow", CInt, 10, FCVAR_ARCHIVE, "is de speler een kankerlow?",null,false,false,0,0,false);
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//var sheet:SpriteSheet = new SpriteSheet(sheetData);
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//var playerBitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile5"]);
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//var someotherbitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile3"]);
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