implemented cvar, ccmd and parsing console input

This commit is contained in:
2021-03-31 15:03:58 +02:00
parent 5723371944
commit 013a27d0b3
10 changed files with 324 additions and 42 deletions

View File

@@ -1,5 +1,9 @@
package game;
import engine.typedefs.CCmd;
import engine.enums.CVarFlag;
import engine.enums.CVarType;
import engine.typedefs.CVar;
import openfl.display.DisplayObject;
import game.ui.Console;
import game.entities.Player;
@@ -50,11 +54,9 @@ class Game
//player.graphics.drawRect(0,0,16,16);
// var bitmapData:BitmapData = Assets.getBitmapData("textures/sprites/character.png");
player = new Player();
console = new Console();
gameLayer.addChild(player.sprite);
uiLayer.addChild(console);
Console.consoleIndex.devMsg("kankerjood");
ConVar.setCVar("echo", "blaw");
var cvar:CVar = ConVar.registerCVar("cl_kankerlow", CInt, 10, FCVAR_ARCHIVE, "is de speler een kankerlow?",null,false,false,0,0,false);
//var sheet:SpriteSheet = new SpriteSheet(sheetData);
//var playerBitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile5"]);
//var someotherbitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile3"]);