package openfl.display3D;


@:enum abstract Context3DVertexBufferFormat(String) from String to String {
	
	public var BYTES_4 = "bytes4";
	public var FLOAT_1 = "float1";
	public var FLOAT_2 = "float2";
	public var FLOAT_3 = "float3";
	public var FLOAT_4 = "float4";
	
}