import Point from "./Point";


declare namespace openfl.geom {
	
	
	/**
	 * A Rectangle object is an area defined by its position, as indicated by its
	 * top-left corner point(_x_, _y_) and by its width and its height.
	 *
	 *
	 * The `x`, `y`, `width`, and
	 * `height` properties of the Rectangle class are independent of
	 * each other; changing the value of one property has no effect on the others.
	 * However, the `right` and `bottom` properties are
	 * integrally related to those four properties. For example, if you change the
	 * value of the `right` property, the value of the
	 * `width` property changes; if you change the `bottom`
	 * property, the value of the `height` property changes. 
	 *
	 * The following methods and properties use Rectangle objects:
	 *
	 * 
	 *  * The `applyFilter()`, `colorTransform()`,
	 * `copyChannel()`, `copyPixels()`, `draw()`,
	 * `fillRect()`, `generateFilterRect()`,
	 * `getColorBoundsRect()`, `getPixels()`,
	 * `merge()`, `paletteMap()`,
	 * `pixelDisolve()`, `setPixels()`, and
	 * `threshold()` methods, and the `rect` property of the
	 * BitmapData class
	 *  * The `getBounds()` and `getRect()` methods, and
	 * the `scrollRect` and `scale9Grid` properties of the
	 * DisplayObject class
	 *  * The `getCharBoundaries()` method of the TextField
	 * class
	 *  * The `pixelBounds` property of the Transform class
	 *  * The `bounds` parameter for the `startDrag()`
	 * method of the Sprite class
	 *  * The `printArea` parameter of the `addPage()`
	 * method of the PrintJob class
	 * 
	 *
	 * You can use the `new Rectangle()` constructor to create a
	 * Rectangle object.
	 *
	 * **Note:** The Rectangle class does not define a rectangular Shape
	 * display object. To draw a rectangular Shape object onscreen, use the
	 * `drawRect()` method of the Graphics class.
	 */
	export class Rectangle {
		
		
		/**
		 * The sum of the `y` and `height` properties.
		 */
		public bottom:number;
		
		/**
		 * The location of the Rectangle object's bottom-right corner, determined by
		 * the values of the `right` and `bottom` properties.
		 */
		public bottomRight:Point;
		
		/**
		 * The height of the rectangle, in pixels. Changing the `height`
		 * value of a Rectangle object has no effect on the `x`,
		 * `y`, and `width` properties.
		 */
		public height:number;
		
		/**
		 * The _x_ coordinate of the top-left corner of the rectangle. Changing
		 * the `left` property of a Rectangle object has no effect on the
		 * `y` and `height` properties. However it does affect
		 * the `width` property, whereas changing the `x` value
		 * does _not_ affect the `width` property.
		 *
		 * The value of the `left` property is equal to the value of
		 * the `x` property.
		 */
		public left:number;
		
		/**
		 * The sum of the `x` and `width` properties.
		 */
		public right:number;
		
		/**
		 * The size of the Rectangle object, expressed as a Point object with the
		 * values of the `width` and `height` properties.
		 */
		public size:Point;
		
		/**
		 * The _y_ coordinate of the top-left corner of the rectangle. Changing
		 * the `top` property of a Rectangle object has no effect on the
		 * `x` and `width` properties. However it does affect
		 * the `height` property, whereas changing the `y`
		 * value does _not_ affect the `height` property.
		 *
		 * The value of the `top` property is equal to the value of the
		 * `y` property.
		 */
		public top:number;
		
		/**
		 * The location of the Rectangle object's top-left corner, determined by the
		 * _x_ and _y_ coordinates of the point.
		 */
		public topLeft:Point;
		
		/**
		 * The width of the rectangle, in pixels. Changing the `width`
		 * value of a Rectangle object has no effect on the `x`,
		 * `y`, and `height` properties.
		 */
		public width:number;
		
		/**
		 * The _x_ coordinate of the top-left corner of the rectangle. Changing
		 * the value of the `x` property of a Rectangle object has no
		 * effect on the `y`, `width`, and `height`
		 * properties.
		 *
		 * The value of the `x` property is equal to the value of the
		 * `left` property.
		 */
		public x:number;
		
		/**
		 * The _y_ coordinate of the top-left corner of the rectangle. Changing
		 * the value of the `y` property of a Rectangle object has no
		 * effect on the `x`, `width`, and `height`
		 * properties.
		 *
		 * The value of the `y` property is equal to the value of the
		 * `top` property.
		 */
		public y:number;
		
		
		/**
		 * Creates a new Rectangle object with the top-left corner specified by the
		 * `x` and `y` parameters and with the specified
		 * `width` and `height` parameters. If you call this
		 * function without parameters, a rectangle with `x`,
		 * `y`, `width`, and `height` properties set
		 * to 0 is created.
		 * 
		 * @param x      The _x_ coordinate of the top-left corner of the
		 *               rectangle.
		 * @param y      The _y_ coordinate of the top-left corner of the
		 *               rectangle.
		 * @param width  The width of the rectangle, in pixels.
		 * @param height The height of the rectangle, in pixels.
		 */
		public constructor (x?:number, y?:number, width?:number, height?:number);
		
		
		/**
		 * Returns a new Rectangle object with the same values for the
		 * `x`, `y`, `width`, and
		 * `height` properties as the original Rectangle object.
		 * 
		 * @return A new Rectangle object with the same values for the
		 *         `x`, `y`, `width`, and
		 *         `height` properties as the original Rectangle object.
		 */
		public clone ():Rectangle;
		
		
		/**
		 * Determines whether the specified point is contained within the rectangular
		 * region defined by this Rectangle object.
		 * 
		 * @param x The _x_ coordinate(horizontal position) of the point.
		 * @param y The _y_ coordinate(vertical position) of the point.
		 * @return A value of `true` if the Rectangle object contains the
		 *         specified point; otherwise `false`.
		 */
		public contains (x:number, y:number):boolean;
		
		
		/**
		 * Determines whether the specified point is contained within the rectangular
		 * region defined by this Rectangle object. This method is similar to the
		 * `Rectangle.contains()` method, except that it takes a Point
		 * object as a parameter.
		 * 
		 * @param point The point, as represented by its _x_ and _y_
		 *              coordinates.
		 * @return A value of `true` if the Rectangle object contains the
		 *         specified point; otherwise `false`.
		 */
		public containsPoint (point:Point):boolean;
		
		
		/**
		 * Determines whether the Rectangle object specified by the `rect`
		 * parameter is contained within this Rectangle object. A Rectangle object is
		 * said to contain another if the second Rectangle object falls entirely
		 * within the boundaries of the first.
		 * 
		 * @param rect The Rectangle object being checked.
		 * @return A value of `true` if the Rectangle object that you
		 *         specify is contained by this Rectangle object; otherwise
		 *         `false`.
		 */
		public containsRect (rect:Rectangle):boolean;
		
		
		public copyFrom (sourceRect:Rectangle):void;
		
		
		/**
		 * Determines whether the object specified in the `toCompare`
		 * parameter is equal to this Rectangle object. This method compares the
		 * `x`, `y`, `width`, and
		 * `height` properties of an object against the same properties of
		 * this Rectangle object.
		 * 
		 * @param toCompare The rectangle to compare to this Rectangle object.
		 * @return A value of `true` if the object has exactly the same
		 *         values for the `x`, `y`, `width`,
		 *         and `height` properties as this Rectangle object;
		 *         otherwise `false`.
		 */
		public equals (toCompare:Rectangle):boolean;
		
		
		/**
		 * Increases the size of the Rectangle object by the specified amounts, in
		 * pixels. The center point of the Rectangle object stays the same, and its
		 * size increases to the left and right by the `dx` value, and to
		 * the top and the bottom by the `dy` value.
		 * 
		 * @param dx The value to be added to the left and the right of the Rectangle
		 *           object. The following equation is used to calculate the new
		 *           width and position of the rectangle:
		 * @param dy The value to be added to the top and the bottom of the
		 *           Rectangle. The following equation is used to calculate the new
		 *           height and position of the rectangle:
		 */
		public inflate (dx:number, dy:number):void;
		
		
		/**
		 * Increases the size of the Rectangle object. This method is similar to the
		 * `Rectangle.inflate()` method except it takes a Point object as
		 * a parameter.
		 *
		 * The following two code examples give the same result:
		 * 
		 * @param point The `x` property of this Point object is used to
		 *              increase the horizontal dimension of the Rectangle object.
		 *              The `y` property is used to increase the vertical
		 *              dimension of the Rectangle object.
		 */
		public inflatePoint (point:Point):void;
		
		
		/**
		 * If the Rectangle object specified in the `toIntersect`
		 * parameter intersects with this Rectangle object, returns the area of
		 * intersection as a Rectangle object. If the rectangles do not intersect,
		 * this method returns an empty Rectangle object with its properties set to
		 * 0.
		 * 
		 * @param toIntersect The Rectangle object to compare against to see if it
		 *                    intersects with this Rectangle object.
		 * @return A Rectangle object that equals the area of intersection. If the
		 *         rectangles do not intersect, this method returns an empty
		 *         Rectangle object; that is, a rectangle with its `x`,
		 *         `y`, `width`, and `height`
		 *         properties set to 0.
		 */
		public intersection (toIntersect:Rectangle):Rectangle;
		
		
		/**
		 * Determines whether the object specified in the `toIntersect`
		 * parameter intersects with this Rectangle object. This method checks the
		 * `x`, `y`, `width`, and
		 * `height` properties of the specified Rectangle object to see if
		 * it intersects with this Rectangle object.
		 * 
		 * @param toIntersect The Rectangle object to compare against this Rectangle
		 *                    object.
		 * @return A value of `true` if the specified object intersects
		 *         with this Rectangle object; otherwise `false`.
		 */
		public intersects (toIntersect:Rectangle):boolean;
		
		
		/**
		 * Determines whether or not this Rectangle object is empty.
		 * 
		 * @return A value of `true` if the Rectangle object's width or
		 *         height is less than or equal to 0; otherwise `false`.
		 */
		public isEmpty ():boolean;
		
		
		/**
		 * Adjusts the location of the Rectangle object, as determined by its
		 * top-left corner, by the specified amounts.
		 * 
		 * @param dx Moves the _x_ value of the Rectangle object by this amount.
		 * @param dy Moves the _y_ value of the Rectangle object by this amount.
		 */
		public offset (dx:number, dy:number):void;
		
		
		/**
		 * Adjusts the location of the Rectangle object using a Point object as a
		 * parameter. This method is similar to the `Rectangle.offset()`
		 * method, except that it takes a Point object as a parameter.
		 * 
		 * @param point A Point object to use to offset this Rectangle object.
		 */
		public offsetPoint (point:Point):void;
		
		
		/**
		 * Sets all of the Rectangle object's properties to 0. A Rectangle object is
		 * empty if its width or height is less than or equal to 0.
		 *
		 *  This method sets the values of the `x`, `y`,
		 * `width`, and `height` properties to 0.
		 * 
		 */
		public setEmpty ():void;
		
		
		public setTo (xa:number, ya:number, widtha:number, heighta:number):void;
		
		
		public toString ():string;
		
		
		/**
		 * Adds two rectangles together to create a new Rectangle object, by filling
		 * in the horizontal and vertical space between the two rectangles.
		 *
		 * **Note:** The `union()` method ignores rectangles with
		 * `0` as the height or width value, such as: `var
		 * rect2:Rectangle = new Rectangle(300,300,50,0);`
		 * 
		 * @param toUnion A Rectangle object to add to this Rectangle object.
		 * @return A new Rectangle object that is the union of the two rectangles.
		 */
		public union (toUnion:Rectangle):Rectangle;
		
	}
	
	
}


export default openfl.geom.Rectangle;