declare namespace openfl.display3D {
	
	export enum Context3DCompareMode {
		
		ALWAYS = "always",
		EQUAL = "equal",
		GREATER = "greater",
		GREATER_EQUAL = "greaterEqual",
		LESS = "less",
		LESS_EQUAL = "lessEqual",
		NEVER = "never",
		NOT_EQUAL = "notEqual"
		
	}
	
}


export default openfl.display3D.Context3DCompareMode;