declare namespace openfl.display3D {
	
	export enum Context3DBlendFactor {
		
		DESTINATION_ALPHA = "destinationAlpha",
		DESTINATION_COLOR = "destinationColor",
		ONE = "one",
		ONE_MINUS_DESTINATION_ALPHA = "oneMinusDestinationAlpha",
		ONE_MINUS_DESTINATION_COLOR = "oneMinusDestinationColor",
		ONE_MINUS_SOURCE_ALPHA = "oneMinusSourceAlpha",
		ONE_MINUS_SOURCE_COLOR = "oneMinusSourceColor",
		SOURCE_ALPHA = "sourceAlpha",
		SOURCE_COLOR = "sourceColor",
		ZERO = "zero"
		
	}
	
}


export default openfl.display3D.Context3DBlendFactor;